Alice M
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cinnasquid.bsky.social
Alice M
@cinnasquid.bsky.social
making players smile! 🦑 squid enthusiast 🦑 she/they

Presently: AR eng Unity, founder @prismaticsquid.bsky.social
Formerly: Peridot, Niantic, VGDev GT speaker
Reposted by Alice M
Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more!
indiegamepublishing.com
March 5, 2025 at 5:55 PM
Reposted by Alice M
7 years ago today, i released one night, hot springs, so i've moved some old devlogs & wrote some of my current thoughts on my blog.

one night, hot springsの7周年ということで、過去に英語で書いた開発ログを日本語に翻訳して、今の気持ちと合わせてブログに投稿した。

🎮 tnywndr.cafe/office/2025-...

♨ thank you for 7 years of one night, hot springs ♨
one night, hot springs postmortems
some thoughts on one night, hot springs, 1 year & 4 years & 7 years later.
tnywndr.cafe
February 27, 2025 at 3:46 AM
Reposted by Alice M
I MADE A GLOBAL CAPS LOCK KEY

FINALLY we can all agree on when it's polite to TYPE IN CAPS!

whenever anyone running the client presses caps lock it presses it for everyone

download the client and see the current caps lock status at globalcapslock.com
February 5, 2025 at 7:38 PM
Reposted by Alice M
Hey #GameDev friends - how would you like 1200 font styles in one pack, full commercial use, for under twenty bucks? Sure you would! You can get every font we've ever released until now in one handy zip folder at a ridiculously low price until December 31st - ENJOY! ci.itch.io/all-fonts-pack
December 3, 2024 at 11:04 AM
Reposted by Alice M
02. chickadee & early purple orchid #pixelart
December 1, 2024 at 8:33 PM
Reposted by Alice M
Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc
November 18, 2024 at 10:05 AM
kiss
November 18, 2024 at 2:26 AM
Reposted by Alice M
Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
November 15, 2024 at 6:14 PM
Reposted by Alice M
🌌 Void Sols is OUT NOW! 🌌

In this minimalist soulslike, play as a humble Triangle traversing a stark and unforgiving landscape. The journey isn’t just about survival but rather transformation. 🔺

#indiegames #soulslike
November 12, 2024 at 4:06 PM
didn't wanna talk about it too early but... some new character art i've been working on 😳
November 9, 2024 at 6:32 PM