preferred languages: js, rust, c#;
preferred software: Unreal Engine, Blender, GIMP, Inkscape;
More updates soon!
#js #webdev #threejs #gamedev #indiegamdev #gameframe #gameframeeditor #webcomponent #ts
More updates soon!
#js #webdev #threejs #gamedev #indiegamdev #gameframe #gameframeeditor #webcomponent #ts
Even in My Cousin Vinny - where he was an expert witness reciting literal facts - it was still like "yeah, whatever, you little weasel".
Maybe Wayne Knight? Still feels pretty even, though.
Even in My Cousin Vinny - where he was an expert witness reciting literal facts - it was still like "yeah, whatever, you little weasel".
Maybe Wayne Knight? Still feels pretty even, though.
#webdev #indiegamedev #gamedev #js #ts #threejs #typescript
#webdev #indiegamedev #gamedev #js #ts #threejs #typescript
This one adds material manipulation to the inspector, along with scaling/rotating widgets and helpers (like the camera frustum) that only show when the target is selected.
#webdev #indiegamedev #js #threejs #javascript #typescript
This one adds material manipulation to the inspector, along with scaling/rotating widgets and helpers (like the camera frustum) that only show when the target is selected.
#webdev #indiegamedev #js #threejs #javascript #typescript
Hitting the NOS!
#nyeeroooommmmm
#family
#webdev #gamedev #indiegamdev #js
Hitting the NOS!
#nyeeroooommmmm
#family
#webdev #gamedev #indiegamdev #js
#webdev #gamedev #indiegamedev #js #javascript #threejs
#webdev #gamedev #indiegamedev #js #javascript #threejs
Getting closer!
#webdev #gamedev #indiegamedev #js #threejs #customelements #webcomponents
Getting closer!
#webdev #gamedev #indiegamedev #js #threejs #customelements #webcomponents
#webdev #gamedev #indiegamedev #js #threejs #javascript
#webdev #gamedev #indiegamedev #js #threejs #javascript
#gamedev #webdev #js #ts #threejs #indiegamedev
#gamedev #webdev #threejs #game #indiegamedev #js #ts
Between other, non-hobby, work, I've tried getting opacity to render correctly. That's an involved task because the method I'm using requires gpu linked-lists. And, if I do it right, those can be used for more than just transparency!
Between other, non-hobby, work, I've tried getting opacity to render correctly. That's an involved task because the method I'm using requires gpu linked-lists. And, if I do it right, those can be used for more than just transparency!
Hi Daniel!
I have no idea why, but I thought this video would be pleasing to you, so I'm sharing it with you. (I'm not the author; just meme-sharing)
Hi Daniel!
I have no idea why, but I thought this video would be pleasing to you, so I'm sharing it with you. (I'm not the author; just meme-sharing)
Now textures can be tinted with solid colors, or up to 25-color gradients; either linear or radial!
#aqui3d
#webdev #renderer #rendering #javascript #gamedev
Now textures can be tinted with solid colors, or up to 25-color gradients; either linear or radial!
#aqui3d
#webdev #renderer #rendering #javascript #gamedev
#aqui3d #webdev #gamedev #rendering #webgpu
#aqui3d #webdev #gamedev #rendering #webgpu