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catapart.bsky.social
catapart
@catapart.bsky.social
software and game dev;
preferred languages: js, rust, c#;
preferred software: Unreal Engine, Blender, GIMP, Inkscape;
I'm really bummed at how much time I have spent, this year, not developing games. I hope all this time spent doing other stuff will have been worth it.
October 1, 2025 at 11:57 PM
Captured a beautifully golden throated hummingbird at my parents' house this morning! Just a flash, but lovely nonetheless!
September 14, 2025 at 7:42 PM
Okay, this is a pretty cool idea: kazeta.org
Kazeta - Just Play
kazeta.org
September 2, 2025 at 5:22 PM
As a dev that would very much like to add server-syncing to my local-first apps, but collect as little personal data as possible, this seems like a godsend.
Planned to roll up my sleeves and wade in to atproto dev, but this seems to cover all of the stuff I was most worried about! Awesome work!
Excited to share some new stuff I've been I've been working on. It's an appview for building appviews called Slices. A slice reads your lexicons, indexes your records from the Jetstream, does backfill and provides a typescript client to interact with your lexicon .listRecords, .searchRecords, etc
August 26, 2025 at 6:51 PM
I wish chronic and painful ill upon jk rowling, every day.

if @bsky.app doesn't figure out how to get the account re-instated within a week, I'm out of here. If you promise decentralization, but still have the power to ostracize people I want to see, what you promised is worthless. grow the fuck up
August 16, 2025 at 5:16 PM
I think a cool idea for an alien movie would be for a type of alien that easily fucks up humans, but is woefully unprepared for other kinds of earth life, so that the story takes place in a world where the aliens are a threat, but the megafauna they've allowed to thrive are a much bigger threat.
August 14, 2025 at 4:02 PM
Reposted by catapart
Non-destructive car doodling with perfect normals 🏎️
#normalMagic #b3d #geometrynodes
August 13, 2025 at 4:26 PM
Tiny Glade, once again, serving as an incredible blueprint for how editors should be made!
I'm so happy to share that the stairs update is liiiiiive. This is by far our biggest update that we've been cooking since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while in beta <3

Now lemme walk you through some of the new shinies 🧵
July 29, 2025 at 3:23 PM
make way! 10x dev coming through!
July 9, 2025 at 12:58 PM
Reposted by catapart
every year I become slightly more convinced all professional software needs customizable popup menus + accelerator keys

because only when you have instant access to all tools using software stops being such a chore and you can start playing with it like a kid
July 2, 2025 at 5:15 PM
Edgar Wright doing The Running Man? Now that's a movie to return to theaters for!
July 1, 2025 at 4:34 PM
Reposted by catapart
quick update on snope 🐍🪢: death and start screen are done!
#gamedev #indiegames #indiedev

i'm blown away by the reception of this dumb little idea, thank you every one for putting a grin on my face ❤️
June 20, 2025 at 1:26 PM
Is there a sci fi set a few thousand years after humans have colonized galaxies and the protagonists who look like modern day humans deal with ancestor species of humans that have adapted to non-earth planet conditions like heavy gravity or breathable oceans or whatever?
That feels very familiar...
May 31, 2025 at 3:13 PM
I know this doesn't look like two months worth of work, but I'm very excited to have a scene with a responsive mesh component rendering again!

More updates soon!
#js #webdev #threejs #gamedev #indiegamdev #gameframe #gameframeeditor #webcomponent #ts
May 19, 2025 at 12:25 AM
Reposted by catapart
May 12, 2025 at 9:45 PM
Reposted by catapart
April 25, 2025 at 7:34 AM
Reposted by catapart
oh, you guys are sick of skyrim remasters? guess what dipshits
April 22, 2025 at 4:39 PM
Did a little more work to abstract editor functionality like widgets and stand-in sprites. Now even custom components, like this "Time Manager" can represent themselves both with 3D widgets and with whatever inspector controls they want!

#webdev #indiegamedev #gamedev #js #ts #threejs #typescript
March 16, 2025 at 8:56 PM
Another "minor" editor update that sewed up a lot of loose ends!

This one adds material manipulation to the inspector, along with scaling/rotating widgets and helpers (like the camera frustum) that only show when the target is selected.

#webdev #indiegamedev #js #threejs #javascript #typescript
March 15, 2025 at 3:39 PM
Best part about the new editor camera?
Hitting the NOS!
#nyeeroooommmmm
#family

#webdev #gamedev #indiegamdev #js
March 10, 2025 at 1:45 AM
A new update to the editor adds a camera helper widget along with a new editor camera, and raycasting!

#webdev #gamedev #indiegamedev #js #javascript #threejs
March 10, 2025 at 1:36 AM
Ah yes, game development:
#gamedev
March 7, 2025 at 2:26 PM
I watched the first episode of Daredevil: Born Again, and I'm kinda surprised at how badly its written!
It's on par with the latest Marvel stuff like Brave New World, and Multiverse of Madness (not a compliment).

The acting is great and the direction takes some big swings! But the writing...
March 6, 2025 at 12:12 PM
Another editor update: implemented dynamic component fields based on the property types, and set up two-way binding so that the transform controls and the inspector fields don't interfere with one another.
Getting closer!

#webdev #gamedev #indiegamedev #js #threejs #customelements #webcomponents
March 4, 2025 at 12:53 AM
Continuing with the editor development, I replaced the #dockview dependency with a simpler tab solution, since I don't need all of the re-arranging and pop-out functionality.

#webdev #gamedev #indiegamedev #js #threejs #javascript
March 3, 2025 at 1:20 AM