🕒 10+ years in games, most recently as a lead/principal rendering engineer 🎮 Atlas Fallen, The Surge 1+2, and Lords of the Fallen ⭐️ He/him
In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.
#gamedev #voxels
In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.
#gamedev #voxels
I’ve got gifs of it’s making - lots of them - but we will have to wait for a gif integration first. In the meantime here are some screenshots.
#gameart #gamedev #art #UE4 #3D
I’ve got gifs of it’s making - lots of them - but we will have to wait for a gif integration first. In the meantime here are some screenshots.
#gameart #gamedev #art #UE4 #3D
I've recently written a blog post showcasing a simple drop-in implementation and shadertoy that uses a polynomial approximation instead of relying on a lookup table.
iolite-engine.com/blog_posts/m...
I've recently written a blog post showcasing a simple drop-in implementation and shadertoy that uses a polynomial approximation instead of relying on a lookup table.
iolite-engine.com/blog_posts/m...
I did not know I needed this, but now I know!
I did not know I needed this, but now I know!