Benjamin Wrensch
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bwrensch.bsky.social
Benjamin Wrensch
@bwrensch.bsky.social
I'm a graphics and game engine dev working on the voxel-powered game engine IOLITE. https://iolite-engine.com

🕒 10+ years in games, most recently as a lead/principal rendering engineer 🎮 Atlas Fallen, The Surge 1+2, and Lords of the Fallen ⭐️ He/him
Does tagging also work for replies/threads? #gamedev
August 28, 2023 at 7:49 AM
Heh, true. But then, I would be missing out on my beloved Sequoia Throne! Oh, and Palms Read. Oh my, skipping any of the tracks would be super hard for me.
August 25, 2023 at 2:52 PM
Fortress is overall a fantastic record. :)
August 25, 2023 at 2:32 PM
Thanks a lot for mentioning me, Alan. Enjoy your weekend! :)
August 25, 2023 at 10:00 AM
Here's a comparison between AgX and ACES 1.3 in my current (colorful) test scene. Note that no additional "color correction" is applied in both cases.
August 25, 2023 at 7:44 AM
One of the main advantages of using AgX over ACES and the likes is that it does *not* enforce a specific look and responds well to "color correction" using functions like, e.g., the ASC CDL.

In contrast, the RRT of ACES enforces a very high contrast by default.

en.wikipedia.org/wiki/ASC_CDL
ASC CDL - Wikipedia
en.wikipedia.org
August 25, 2023 at 7:19 AM
Thank you very much! Hi! 👋
August 24, 2023 at 6:13 PM
I'm glad to hear that! And thanks a lot for the warm and welcoming words! 👋
August 24, 2023 at 5:48 PM