Benjamin Wrensch
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bwrensch.bsky.social
Benjamin Wrensch
@bwrensch.bsky.social
I'm a graphics and game engine dev working on the voxel-powered game engine IOLITE. https://iolite-engine.com

🕒 10+ years in games, most recently as a lead/principal rendering engineer 🎮 Atlas Fallen, The Surge 1+2, and Lords of the Fallen ⭐️ He/him
I made more progress with the voxel editing plugin for my voxel engine.

In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.

#gamedev #voxels
August 28, 2023 at 8:09 AM
Here's a comparison between AgX and ACES 1.3 in my current (colorful) test scene. Note that no additional "color correction" is applied in both cases.
August 25, 2023 at 7:44 AM
Just some tooling for blocking out levels, I said to myself. Yeah... It somehow got out of hand and turned into an (almost) capable voxel editor over the last week.
August 24, 2023 at 1:23 PM
Hello, Bluesky! Here is my first post. :)
August 24, 2023 at 8:09 AM