Godot, C#
Aseprite, Reaper
OBS, Davinci Resolve
#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
Roland is about to lose a few more fingers!
#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
Roland is about to lose a few more fingers!
#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
#gamedev #indie #indiedev #godot #godotengine #platformer #2D #pixelart
#gamedev #indie #indiedev #godot #godotengine #platformer #2D #pixelart
The settings screen may not be attractive, but it is functional.
Cannot believe this project is just about wrapped up, and I am looking forward to filling everyone in on the next project!
#godot #godotengine #roguelike #gamejam #gamedev #indiedev
The settings screen may not be attractive, but it is functional.
Cannot believe this project is just about wrapped up, and I am looking forward to filling everyone in on the next project!
#godot #godotengine #roguelike #gamejam #gamedev #indiedev
Added death fades back to main menu, and reworked the weather system. It was completely random, now it randomly increases or decreases in stage, until it peaks at one end, then has a higher chance to peak at the other.
#godot #godotengine #gamejam #gamedev #roguelike #indiedev
Added death fades back to main menu, and reworked the weather system. It was completely random, now it randomly increases or decreases in stage, until it peaks at one end, then has a higher chance to peak at the other.
#godot #godotengine #gamejam #gamedev #roguelike #indiedev
A lot of polish was added and bugs fixed, but also a new, craftable item, Bandages!
#godot #godotengine #gamejam #gamedev #roguelike
A lot of polish was added and bugs fixed, but also a new, craftable item, Bandages!
#godot #godotengine #gamejam #gamedev #roguelike
Added a main menu, complete with everyone's favorite, programmer art!
#godot #godotengine #roguelike #gamejam #gamedev
Added a main menu, complete with everyone's favorite, programmer art!
#godot #godotengine #roguelike #gamejam #gamedev
Added the most versatile item yet, Reeds! Not only can reeds be either eaten or added to the campfire as fuel, but they can even be used to craft the toolbelt! Inconceivable! (Someone will reply with the PB gif, right? Pretty please??)
#godot #godotengine #roguelike #gamedev #gamejam
Added the most versatile item yet, Reeds! Not only can reeds be either eaten or added to the campfire as fuel, but they can even be used to craft the toolbelt! Inconceivable! (Someone will reply with the PB gif, right? Pretty please??)
#godot #godotengine #roguelike #gamedev #gamejam
Today was a bug-fixing and minor details day. Not the most exciting to show off, but very nice to put in the rearview!
#godotengine #godot #roguelike #gamejam #gamedev
Today was a bug-fixing and minor details day. Not the most exciting to show off, but very nice to put in the rearview!
#godotengine #godot #roguelike #gamejam #gamedev
The game will center around the campfire at which you spawn. You must keep it stoked, else the game comes to an end! How far out will you venture at night?
#godotengine #roguelike #gamejam #gamedev
The game will center around the campfire at which you spawn. You must keep it stoked, else the game comes to an end! How far out will you venture at night?
#godotengine #roguelike #gamejam #gamedev
Working on some basic procedural generation. What is a roguelike without some, right?
#godotengine #roguelike #gamejam #gamedev
Working on some basic procedural generation. What is a roguelike without some, right?
#godotengine #roguelike #gamejam #gamedev
Feeling crafty! Most of the work this morning went into recoding a large portion of the UI to help prevent fighting between the inventory and crafting screens. Cats and dogs, those two! The actual creation of items will have to wait. ='(
#godotengine #roguelike #gamedev #gamejam
Feeling crafty! Most of the work this morning went into recoding a large portion of the UI to help prevent fighting between the inventory and crafting screens. Cats and dogs, those two! The actual creation of items will have to wait. ='(
#godotengine #roguelike #gamedev #gamejam
After posting the first gif I realized how silly the trees looked, so I now update occlusion based on player proximity. Not perfect, but better than before.
Also more expensive per frame, but you're worth it!
#godotengine #gamedev #gamejam #roguelike
After posting the first gif I realized how silly the trees looked, so I now update occlusion based on player proximity. Not perfect, but better than before.
Also more expensive per frame, but you're worth it!
#godotengine #gamedev #gamejam #roguelike
Working on my entry for the Farm Jam Winter Wonderland (itch.io/jam/farm-jam...)!
Its so dark in the frozen wasteland that it can be really hard to find resources such as berry bushes, or pouches that can upgrade the amount of space in your backpack!
#gamejam #gamedev #roguelike #godot
Working on my entry for the Farm Jam Winter Wonderland (itch.io/jam/farm-jam...)!
Its so dark in the frozen wasteland that it can be really hard to find resources such as berry bushes, or pouches that can upgrade the amount of space in your backpack!
#gamejam #gamedev #roguelike #godot