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blitspace.bsky.social
@blitspace.bsky.social
Indie gamedev. Arsenal includes:
Godot, C#
Aseprite, Reaper
OBS, Davinci Resolve
What's wrong with having one's head in the clouds?

#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
January 4, 2025 at 8:39 AM
"Ded-a-check?"
Roland is about to lose a few more fingers!

#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart
January 3, 2025 at 9:57 AM
I have always loved more traditional platformers, and often complain to friends about not enough people making simpler games these days. Maybe it is time to 'put up or shut up'?

#gamedev #indie #indiedev #godot #godotengine #platformer #2D #pixelart
January 2, 2025 at 10:57 AM
Day 25
The final day, and we made the deadline!
blitspace.itch.io/flame-in-the...

Please consider checking it out, and leaving a comment here and/or on Itch! The music was composed by ComposerLiamC, and is exactly what I asked for!

#roguelike #godot #godotengine #gamejam #gamedev #indiedev
Flame in the Storm by blitspace
My submission for a Winter Farm gamejam, Dec 2024.
blitspace.itch.io
December 30, 2024 at 11:30 PM
Day 24
The settings screen may not be attractive, but it is functional.

Cannot believe this project is just about wrapped up, and I am looking forward to filling everyone in on the next project!

#godot #godotengine #roguelike #gamejam #gamedev #indiedev
December 29, 2024 at 12:30 PM
Day 23
Added death fades back to main menu, and reworked the weather system. It was completely random, now it randomly increases or decreases in stage, until it peaks at one end, then has a higher chance to peak at the other.

#godot #godotengine #gamejam #gamedev #roguelike #indiedev
December 28, 2024 at 2:52 PM
Day 22
A lot of polish was added and bugs fixed, but also a new, craftable item, Bandages!

#godot #godotengine #gamejam #gamedev #roguelike
December 27, 2024 at 11:48 PM
Sorry for the gap in posts the last few days, my Christmas present was received early Christmas Eve morning, in the form of a chipped tooth and an exposed nerve, which also lead to a gum infection, ho ho ho!
Found an amazing dentist who saw me Christmas Day! All better now, and we are back to it!
December 27, 2024 at 11:45 PM
Day 21
A day of polish and adding missing text popups. Nothing too exciting, but all those little details add up to a better experience, right?

#godot #godotengine #roguelike #gamejam #gamedev
December 24, 2024 at 12:50 AM
Day 20
No gif today, but added a scoring mechanic, pause menu, and fixed many bugs. So little time left in this jam!

#godot #godotengine #gamedev #gamejam #roguelike
December 23, 2024 at 12:12 AM
Reposted
First 2 reviews for Mighty Marbles are in, I am so happy! MightyMarbles
#IndieGame #GameRelease #PhysicsGames #MarbleRun #IndieDev #GamingCommunity #SmallGamesBigFun #PlayIndie #GamersUnite
December 15, 2024 at 11:57 PM
Reposted
Let the journey begin, the DEMO IS OUT 🔥

Thank you so much for your support, hope you enjoy our adventure 🎉

Huge shoutout to all the people who assisted us during the playtesting phase 🙏

#GameDev #IndieDev #IndieGames
December 22, 2024 at 10:19 AM
Day 19
Added a main menu, complete with everyone's favorite, programmer art!

#godot #godotengine #roguelike #gamejam #gamedev
December 22, 2024 at 12:13 AM
Day 18
Added the most versatile item yet, Reeds! Not only can reeds be either eaten or added to the campfire as fuel, but they can even be used to craft the toolbelt! Inconceivable! (Someone will reply with the PB gif, right? Pretty please??)

#godot #godotengine #roguelike #gamedev #gamejam
December 20, 2024 at 2:32 PM
Day 17
Today was a bug-fixing and minor details day. Not the most exciting to show off, but very nice to put in the rearview!

#godotengine #godot #roguelike #gamejam #gamedev
December 19, 2024 at 9:15 AM
Day 16
No glass houses here! C-C-C-Comboooo!

#godotengine #roguelike #gamedev #gamejam
December 18, 2024 at 12:11 PM
Day 15
'Ware the angry spirits, they do not play fair!

#godotengine #roguelike #gamedev #gamejam
December 17, 2024 at 10:53 AM
Day 14
The game will center around the campfire at which you spawn. You must keep it stoked, else the game comes to an end! How far out will you venture at night?

#godotengine #roguelike #gamejam #gamedev
December 16, 2024 at 12:21 PM
Day 13
Working on some basic procedural generation. What is a roguelike without some, right?

#godotengine #roguelike #gamejam #gamedev
December 15, 2024 at 1:00 PM
Day 12
Up for an icy swim? Better warn up quickly!

#godotengine #roguelike #gamedev #gamejam
December 14, 2024 at 9:10 PM
Day 11
Crafting, for realsies this time!

#godotengine #roguelikes #gamedev #gamejam
December 13, 2024 at 12:16 PM
Was kindly advised to share this on #TurnBasedThursay. Thank you @mkschmidt30.bsky.social!

bsky.app/profile/blit...
Day 10
Feeling crafty! Most of the work this morning went into recoding a large portion of the UI to help prevent fighting between the inventory and crafting screens. Cats and dogs, those two! The actual creation of items will have to wait. ='(

#godotengine #roguelike #gamedev #gamejam
December 12, 2024 at 1:32 PM
Day 10
Feeling crafty! Most of the work this morning went into recoding a large portion of the UI to help prevent fighting between the inventory and crafting screens. Cats and dogs, those two! The actual creation of items will have to wait. ='(

#godotengine #roguelike #gamedev #gamejam
December 12, 2024 at 12:52 PM
Day 9
Don't get caught out at night when a storm hits!

#godotengine #roguelike #gamedev #gamejam
December 11, 2024 at 12:21 PM
Day 8, Part 2

After posting the first gif I realized how silly the trees looked, so I now update occlusion based on player proximity. Not perfect, but better than before.
Also more expensive per frame, but you're worth it!

#godotengine #gamedev #gamejam #roguelike
December 10, 2024 at 8:40 AM