Bingchang the QuestFather
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bingchang.bsky.social
Bingchang the QuestFather
@bingchang.bsky.social
Quest 64 speedrunner at q64.tv, I retweet Indie Dev stuff and post pictures of my stinky dog Sakura
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I recently discovered @figglewatts.materiality.link Apparatus Exanimus, a giant, exploration-heavy puzzle box of a game with a dense, creepy atmosphere, and King’s Field-style controls.
It’s a steal at $7. Check it out 👀

store.steampowered.com/app/3972660/...
Apparatus: Exanimus on Steam
DIRUS Software's lost 1999 cult-classic is back! Explore its confusing and stygian world for yourself in this newly remastered edition, being sure to keep a steely gaze on the mystery of its warped la...
store.steampowered.com
November 26, 2025 at 2:27 PM
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November 24, 2025 at 2:50 AM
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Square Enix has announced a new Final Fantasy IX arrangement album titled Midnight Jazz: Final Fantasy IX. It features piano, big band, and combo style arrangements with pre-orders now live for a February / March 2026 release: www.rpgsite.net/news/19005-m...
November 22, 2025 at 5:41 AM
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I finished the drawing!
November 18, 2025 at 8:08 AM
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Recorded a recap video for the #devtober work today:

www.youtube.com/watch?v=Fw9R...
Devtober 2025 Recap
YouTube video by Trey Hayden
www.youtube.com
November 16, 2025 at 1:01 AM
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Used some of the day off to finish blocking Dondoran's interiors.

If you've been following this project for a while, this may seem like reverse progress, but I wanted to go back and redo some areas to sure the general feel and muscle memory came through.
November 11, 2025 at 6:09 PM
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Thank you to @philsalv.bsky.social and @frankcifaldi.bsky.social for highlighting Quest 64 once again, which is definitely because of their love of the game and definitely nothing else ❤️

Give it a watch!
We've added 100 new CDs to our collection of press CDs from GamePro magazine, with thousands of pieces of game art, screenshots, and more

So, what's the GamePro press CD collection? We put together an explainer
The art of GamePro | VGHF Library Highlights
YouTube video by The Video Game History Foundation
www.youtube.com
November 10, 2025 at 7:55 PM
Reposted by Bingchang the QuestFather
The goofy system I've been using to block the dondoran building heights -- moving brian until he's on the roof.
November 9, 2025 at 9:15 PM
November 9, 2025 at 1:36 PM
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Started blocking out Dondoran yesterday, also fiddling with the door exit animations to use root motion.

It does bring the autowalk doors much closer to the original though.
November 8, 2025 at 11:40 PM
November 8, 2025 at 9:51 PM
Trueeeeee
November 4, 2025 at 9:58 PM
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If you're still reading, then there's a good chance that you followed along through much of this month's posts and I want to say thank you.

It's been a long month in the real world, and I'm looking forward to sitting down and recapping it in something other than tweets.

All the best, gang. o7
November 1, 2025 at 3:30 AM
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#devtober day 31 - Shannon blinking

Wanted to finish with something visual, and luckily I found a nice tutorial on how to implement blinking with blendshapes by @evepaints_ -- linked below.

The Shannon model was a commission last year from k_catz on fiverr, briefly shown to the Quest 64 discord.
November 1, 2025 at 3:30 AM
Tired girl
October 31, 2025 at 2:29 PM
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If Paper Plates gets funded, we’ll semi-commit to making a Quest 64-inspired cookbook. Help us make our dreams more than memes, link below:
October 31, 2025 at 1:23 AM
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#devtober day 30 - easier ik look for npcs

There were 2 previous attempts with this with the newer Rigging system, but I learned today that there is just a built-in function for this on the default animator object. Way simpler and just takes a few seconds to set up.
October 31, 2025 at 3:14 AM
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#devtober day 29 - more blocking and camera work

The stairwell areas are blocked with the lua data, and the stencil issue was just a typo somewhere. The last camera issue is handling collision and closeness, and figuring out why the npcs now talk to you while pouting.
October 30, 2025 at 1:38 AM
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Bomberman 64 Goodies Incoming!

Hat-Loving Gamers Packed Presentation! ~ Oct 29, 2025

defaultdnb.github.io/ReCollect64/...

#N64 #ReCollect64
October 29, 2025 at 11:37 AM
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October 29, 2025 at 2:14 AM
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#devtober day 28 - blocking and door issues

Adjusted the animation / IK stuff to play nicely with doors and the new 30 fps sim stuff, but the denser layouts are inviting problems with the stencil door trick from last year.
October 29, 2025 at 2:17 AM
I'm in New Orleans for about 36 hours, we stopped at a random taco place and it's easily the best tacos I've had, I'm so upset about good food around every corner. Not where I live :(
October 28, 2025 at 11:50 PM
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October 28, 2025 at 2:39 AM
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#devtober day 27 - better map data from lua

Finished the map data exporter with landmine's help, adding npcs and doors between areas. A common question is "how far do you want the project to get", and every tool like this helps that answer extend further out etc.
October 28, 2025 at 2:36 AM