Barthélemy Paléologue
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barthpaleologue.bsky.social
Barthélemy Paléologue
@barthpaleologue.bsky.social
I am making https://cosmosjourneyer.com in my free time. (j'aime bien l'informatique et l'espace oui)
Vehicle physics finally working! Still a lot to do before releasing it, but driving around is already quite fun :)

This also paves the way for more physics-based mechanics coming to #CosmosJourneyer.

#gamedev
November 3, 2025 at 4:19 PM
I may have angered the gods of physics engines ^^' At least the bugs are entertaining to watch!

Turns out I was computing some constraints in the wrong frame of reference.

#gamedev #CosmosJourneyer
October 26, 2025 at 7:37 PM
And this effect works for any telescope size. This is part of an upcoming procedural space telescope generator for #CosmosJourneyer. In the future, players will be able to use the telescopes to find interesting destinations among the stars! #procgen #gamedev
September 17, 2025 at 4:20 PM
What would you see if you stood on #JamesWebb 🔭secondary mirror? You would be standing at the focal point of the primary mirror's parabola, meaning most rays converge toward you!

This creates this fun image duplication effect I modeled using #babylonjs
September 17, 2025 at 4:20 PM
Just released a new version of #CosmosJourneyer! This one overhauls planetary ring rendering and improves stability quite a bit. You can try it out freely at cosmosjourneyer.com and find the patch notes on github: github.com/BarthPaleolo... #gamedev #space
June 1, 2025 at 2:49 PM
When you get closer to the rings, like #Cassini did, the glow becomes a dot like in this picture from #Nasa This is also the case with the Hapke model in #CosmosJourneyer [3/3]
May 26, 2025 at 1:32 PM
It can be observed from Earth when our planet is aligned with #Saturn and the sun as seen in this image from www.planetary.org/space-images... [2/3]
May 26, 2025 at 1:32 PM
When crossing the solar disk as seen from #Saturn and looking at the rings, you can witness what's called Opposition Surge: a sudden spike in brightness. Here it is simulated in #CosmosJourneyer using parts of the Hapke lighting model [1/3] #space
May 26, 2025 at 1:32 PM
I wanted to make some stats on some of my repos, and I could not find a tool to plot the usage of each language over time.

So I made it myself: github.com/BarthPaleolo...

Works on any git repo, you can filter languages and specify a time frame among other things! #programming #dataisbeautiful
May 23, 2025 at 2:36 PM
Making progress on the most beautiful planet in our solar system! I let you guess which one is from #Cassini and which one is from #CosmosJourneyer #gamedev #space
May 22, 2025 at 4:01 PM
Are you making a game? Then you know finding visual regressions can be tricky and time consuming.

I wrote a small tutorial to automate this process for web games with playwright. It runs on any machine and in your CI with Docker: barthpaleologue.github.io/Blog/posts/w... #gamedev
May 6, 2025 at 8:51 AM