This also paves the way for more physics-based mechanics coming to #CosmosJourneyer.
#gamedev
This also paves the way for more physics-based mechanics coming to #CosmosJourneyer.
#gamedev
Turns out I was computing some constraints in the wrong frame of reference.
#gamedev #CosmosJourneyer
Turns out I was computing some constraints in the wrong frame of reference.
#gamedev #CosmosJourneyer
This creates this fun image duplication effect I modeled using #babylonjs
This creates this fun image duplication effect I modeled using #babylonjs
So I made it myself: github.com/BarthPaleolo...
Works on any git repo, you can filter languages and specify a time frame among other things! #programming #dataisbeautiful
So I made it myself: github.com/BarthPaleolo...
Works on any git repo, you can filter languages and specify a time frame among other things! #programming #dataisbeautiful
I wrote a small tutorial to automate this process for web games with playwright. It runs on any machine and in your CI with Docker: barthpaleologue.github.io/Blog/posts/w... #gamedev
I wrote a small tutorial to automate this process for web games with playwright. It runs on any machine and in your CI with Docker: barthpaleologue.github.io/Blog/posts/w... #gamedev