Barthélemy Paléologue
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barthpaleologue.bsky.social
Barthélemy Paléologue
@barthpaleologue.bsky.social
I am making https://cosmosjourneyer.com in my free time. (j'aime bien l'informatique et l'espace oui)
Pinned
After 4 years of work, here’s the first deep look at #CosmosJourneyer, my open-source space exploration game:

youtu.be/AZM6psivIBE

Play it free in-browser: cosmosjourneyer.com

What stands out to you? Raw feedback helps make the game better!

#GameDev #IndieGame #indiedev #OpenSource #ProcGen
I Spent 4 Years Making Cosmos Journeyer - Here's What It Looks Like
YouTube video by Barth Paléologue
youtu.be
Vehicle physics finally working! Still a lot to do before releasing it, but driving around is already quite fun :)

This also paves the way for more physics-based mechanics coming to #CosmosJourneyer.

#gamedev
November 3, 2025 at 4:19 PM
I may have angered the gods of physics engines ^^' At least the bugs are entertaining to watch!

Turns out I was computing some constraints in the wrong frame of reference.

#gamedev #CosmosJourneyer
October 26, 2025 at 7:37 PM
By the way, the game is #opensource (AGPL license), you can have a look at the code and even improve it at github.com/BarthPaleolo...
October 4, 2025 at 3:13 PM
After 4 years of work, here’s the first deep look at #CosmosJourneyer, my open-source space exploration game:

youtu.be/AZM6psivIBE

Play it free in-browser: cosmosjourneyer.com

What stands out to you? Raw feedback helps make the game better!

#GameDev #IndieGame #indiedev #OpenSource #ProcGen
I Spent 4 Years Making Cosmos Journeyer - Here's What It Looks Like
YouTube video by Barth Paléologue
youtu.be
October 3, 2025 at 3:01 PM
Reposted by Barthélemy Paléologue
Forum user CrashMaster built Cosmos Journeyer - an entirely procedural infinite universe that you can explore! Crazy Cool!

cosmosjourneyer.com

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
September 22, 2025 at 5:01 PM
What would you see if you stood on #JamesWebb 🔭secondary mirror? You would be standing at the focal point of the primary mirror's parabola, meaning most rays converge toward you!

This creates this fun image duplication effect I modeled using #babylonjs
September 17, 2025 at 4:20 PM
Reposted by Barthélemy Paléologue
Drop what you're doing and go explore an infinite procedural universe inside of a web page! Brought to you by forum user CrashMaster

barthpaleologue.github.io/CosmosJourne...

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
September 2, 2025 at 5:04 PM
Just released a new version of #CosmosJourneyer! This one overhauls planetary ring rendering and improves stability quite a bit. You can try it out freely at cosmosjourneyer.com and find the patch notes on github: github.com/BarthPaleolo... #gamedev #space
June 1, 2025 at 2:49 PM
When crossing the solar disk as seen from #Saturn and looking at the rings, you can witness what's called Opposition Surge: a sudden spike in brightness. Here it is simulated in #CosmosJourneyer using parts of the Hapke lighting model [1/3] #space
May 26, 2025 at 1:32 PM
I wanted to make some stats on some of my repos, and I could not find a tool to plot the usage of each language over time.

So I made it myself: github.com/BarthPaleolo...

Works on any git repo, you can filter languages and specify a time frame among other things! #programming #dataisbeautiful
May 23, 2025 at 2:36 PM
Making progress on the most beautiful planet in our solar system! I let you guess which one is from #Cassini and which one is from #CosmosJourneyer #gamedev #space
May 22, 2025 at 4:01 PM
Are you making a game? Then you know finding visual regressions can be tricky and time consuming.

I wrote a small tutorial to automate this process for web games with playwright. It runs on any machine and in your CI with Docker: barthpaleologue.github.io/Blog/posts/w... #gamedev
May 6, 2025 at 8:51 AM