BadComputer
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badcomputer.bsky.social
BadComputer
@badcomputer.bsky.social
Game dev. Currently homebrewing for the SEGA Master System.
https://badcomputer0.itch.io/

Pixel art account: @helpcomputer0.bsky.social‬
Work in progress mid boss for Razing Core #mastersystem #homebrew
October 25, 2025 at 12:25 AM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber is now available for free on Itch ⬇️ #homebrew #mastersystem
October 20, 2025 at 10:39 AM
Hello #PortfolioDay! I make SEGA Master System games. I'm currently developing my 4th game (Razing Core). #mastersystem #homebrew
October 14, 2025 at 7:58 PM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
October 7, 2025 at 12:33 PM
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
October 3, 2025 at 12:59 PM
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
October 1, 2025 at 6:01 PM
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
September 29, 2025 at 10:09 PM
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
September 10, 2025 at 4:43 PM
Working on the title screen #homebrew #mastersystem
September 8, 2025 at 4:55 PM
You can now stun enemies with the grapple hook and I've added collapsing platforms too. #homebrew #mastersystem
September 6, 2025 at 4:31 PM
Started adding some enemies #homebrew #mastersystem
September 3, 2025 at 8:38 PM
Added the ability to grab on to the walls, so you can mistime it and fall off the stage that way too. #homebrew #mastersystem
August 31, 2025 at 7:04 PM
Doing the thing (almost lost it at the end) #homebrew #mastersystem
August 27, 2025 at 1:55 PM
I've added some small bits to this including stage loading and progression. It still needs enemies, pickups, and combat. #homebrew #mastersystem
August 24, 2025 at 7:51 AM
A small demo I've been working on for Master System. This would be developed into a "budget title" type of game where you beat your high score. #homebrew #mastersystem
August 22, 2025 at 5:43 PM
More fun with 3d models #homebrew #mastersystem
August 15, 2025 at 3:38 PM
I started practicing 3D modelling again, this is the player ship from Razing Core. I hope to use it for staging cutscenes and such. #mastersystem #homebrew
August 14, 2025 at 6:18 PM
Virtua Cop title screen for Master System mock-up. Comparison between the new SMS version and arcade. #pixelart #ドット絵
August 10, 2025 at 8:26 PM