BadComputer
@badcomputer.bsky.social
Game dev. Currently homebrewing for the SEGA Master System.
https://badcomputer0.itch.io/
Pixel art account: @helpcomputer0.bsky.social
https://badcomputer0.itch.io/
Pixel art account: @helpcomputer0.bsky.social
You must simply keep adding guns. #homebrew #mastersystem
October 29, 2025 at 11:07 PM
You must simply keep adding guns. #homebrew #mastersystem
Work in progress mid boss for Razing Core #mastersystem #homebrew
October 25, 2025 at 12:25 AM
Work in progress mid boss for Razing Core #mastersystem #homebrew
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber is now available for free on Itch ⬇️ #homebrew #mastersystem
October 20, 2025 at 10:39 AM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber is now available for free on Itch ⬇️ #homebrew #mastersystem
Hello #PortfolioDay! I make SEGA Master System games. I'm currently developing my 4th game (Razing Core). #mastersystem #homebrew
October 14, 2025 at 7:58 PM
Hello #PortfolioDay! I make SEGA Master System games. I'm currently developing my 4th game (Razing Core). #mastersystem #homebrew
Back to working on Razing Core today. #mastersystem #homebrew
October 9, 2025 at 7:09 PM
Back to working on Razing Core today. #mastersystem #homebrew
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
October 7, 2025 at 12:33 PM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
October 3, 2025 at 12:59 PM
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
October 1, 2025 at 6:01 PM
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
September 29, 2025 at 10:09 PM
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
Back to working on Razing Core today #homebrew #mastersystem
September 28, 2025 at 10:48 AM
Back to working on Razing Core today #homebrew #mastersystem
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.
I'm also working on providing translations in various languages.
#homebrew #mastersystem
I'm also working on providing translations in various languages.
#homebrew #mastersystem
September 19, 2025 at 3:23 PM
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.
I'm also working on providing translations in various languages.
#homebrew #mastersystem
I'm also working on providing translations in various languages.
#homebrew #mastersystem
Playing around with ideas for the cover #homebrew #mastersystem
September 17, 2025 at 4:51 PM
Playing around with ideas for the cover #homebrew #mastersystem
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
September 10, 2025 at 4:43 PM
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
Compression of the stage data has freed up over 2600 bytes! The priority will be to add a new enemy and some backgrounds. Sound and music is also being worked on. #homebrew #mastersystem
September 9, 2025 at 7:44 PM
Compression of the stage data has freed up over 2600 bytes! The priority will be to add a new enemy and some backgrounds. Sound and music is also being worked on. #homebrew #mastersystem
Working on the title screen #homebrew #mastersystem
September 8, 2025 at 4:55 PM
Working on the title screen #homebrew #mastersystem
You can now stun enemies with the grapple hook and I've added collapsing platforms too. #homebrew #mastersystem
September 6, 2025 at 4:31 PM
You can now stun enemies with the grapple hook and I've added collapsing platforms too. #homebrew #mastersystem
Started adding some enemies #homebrew #mastersystem
September 3, 2025 at 8:38 PM
Started adding some enemies #homebrew #mastersystem
Added the ability to grab on to the walls, so you can mistime it and fall off the stage that way too. #homebrew #mastersystem
August 31, 2025 at 7:04 PM
Added the ability to grab on to the walls, so you can mistime it and fall off the stage that way too. #homebrew #mastersystem
Doing the thing (almost lost it at the end) #homebrew #mastersystem
August 27, 2025 at 1:55 PM
Doing the thing (almost lost it at the end) #homebrew #mastersystem
I've added some small bits to this including stage loading and progression. It still needs enemies, pickups, and combat. #homebrew #mastersystem
August 24, 2025 at 7:51 AM
I've added some small bits to this including stage loading and progression. It still needs enemies, pickups, and combat. #homebrew #mastersystem
A small demo I've been working on for Master System. This would be developed into a "budget title" type of game where you beat your high score. #homebrew #mastersystem
August 22, 2025 at 5:43 PM
A small demo I've been working on for Master System. This would be developed into a "budget title" type of game where you beat your high score. #homebrew #mastersystem
Razing Core is on display at #Gamescom2025 in Cologne if you would like to try it! #mastersystem #homebrew
August 20, 2025 at 11:11 AM
Razing Core is on display at #Gamescom2025 in Cologne if you would like to try it! #mastersystem #homebrew
More fun with 3d models #homebrew #mastersystem
August 15, 2025 at 3:38 PM
More fun with 3d models #homebrew #mastersystem
I started practicing 3D modelling again, this is the player ship from Razing Core. I hope to use it for staging cutscenes and such. #mastersystem #homebrew
August 14, 2025 at 6:18 PM
I started practicing 3D modelling again, this is the player ship from Razing Core. I hope to use it for staging cutscenes and such. #mastersystem #homebrew