Bachalo
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bachalo.bsky.social
Bachalo
@bachalo.bsky.social
Unreal TD | Unreal Generalist | Unreal Cinematic Artist | Unreal Lighting Artist | Virtual Production TD
As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
Exploring time dilation as a cinematic tool to heighten the emotional intensity of a shot.
Blender and Substance Painter used for the environment.

#UnrealEngine #UE5 #Cinematics #Blender
September 11, 2025 at 11:03 PM
In a recent demo I wanted to light an interior space using only light from stained glass windows. Modeling primarily in Blender. Real-time render using Lumen in Unreal Engine.
#UE5 #Blender #EpicGames
August 5, 2025 at 11:10 PM
Exploring Blender, Substance Painter and Unreal Engine workflows. Real-time render using Lumen.
#Blender #Substance #Unreal
July 15, 2025 at 10:08 PM
In a recent demo I wanted to explore ways of combining my 2 favourite real-time playgrounds - Unreal Engine and TouchDesigner.
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
June 9, 2025 at 11:40 PM
A quick demo showcasing improvements to RayTraced Translucency with Lumen in Unreal 5.6.
#Unreal #Cinematics #Lumen #UE5
March 21, 2025 at 4:59 PM
In a recent personal demo I wanted to explore improvements to Lumen in Unreal 5.5, especially in regards to rendering of Heterogeneous Volumes.
No Path Tracing was used.

"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
March 14, 2025 at 6:10 PM
Exploring real-time water simulation in an underwater lighting excercise. Rendering in Unreal Engine with Lumen.
#UnrealEngine #Unreal #UE5 #Cinematics
February 8, 2025 at 8:28 PM
I wanted to explore underwater effects in a recent demo. All Lumen in UE4.

vimeo.com/1045894551
January 13, 2025 at 1:11 AM
A quick demo showcasing translucency using HWRT and hit lighting in Unreal 5.6.
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!

#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
December 18, 2024 at 3:24 PM
A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in hashtag#unrealengine.

#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
December 5, 2024 at 5:54 PM