As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
Blender and Substance Painter used for the environment.
#UnrealEngine #UE5 #Cinematics #Blender
Blender and Substance Painter used for the environment.
#UnrealEngine #UE5 #Cinematics #Blender
#UE5 #Blender #EpicGames
#UE5 #Blender #EpicGames
#Blender #Substance #Unreal
#Blender #Substance #Unreal
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
#Unreal #Cinematics #Lumen #UE5
#Unreal #Cinematics #Lumen #UE5
No Path Tracing was used.
"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
No Path Tracing was used.
"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
#UnrealEngine #Unreal #UE5 #Cinematics
#UnrealEngine #Unreal #UE5 #Cinematics
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate