Bachalo
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bachalo.bsky.social
Bachalo
@bachalo.bsky.social
Unreal TD | Unreal Generalist | Unreal Cinematic Artist | Unreal Lighting Artist | Virtual Production TD
As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
Great work Dylan!
Could you share your PathTracing settings? Are there any specific CVARs you use?
November 15, 2025 at 1:29 PM
Saving the best for last.
September 7, 2025 at 6:03 PM
One thing I noticed, translucent Substrate materials don't seem to work any more in 5.6 Preview, but they did in earlier 5.6 Main Branch.
May 30, 2025 at 2:51 PM
Thanks
May 30, 2025 at 2:00 AM
Thanks for sharing!
Would you know if the Cvars

r.RayTracedTranslucency.Allowed 1
r.RayTracedTranslucency.UseRayTracedRefraction 1

Are still required in the official 5.6 Preview release?
I noticed a new toggle in Project settings for
Raytraced Translucent Refractions
May 28, 2025 at 7:40 PM
Not really. Have you seen the Jaguar rebrand?
December 19, 2024 at 4:23 PM