As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
Could you share your PathTracing settings? Are there any specific CVARs you use?
Could you share your PathTracing settings? Are there any specific CVARs you use?
Would you know if the Cvars
r.RayTracedTranslucency.Allowed 1
r.RayTracedTranslucency.UseRayTracedRefraction 1
Are still required in the official 5.6 Preview release?
I noticed a new toggle in Project settings for
Raytraced Translucent Refractions
Would you know if the Cvars
r.RayTracedTranslucency.Allowed 1
r.RayTracedTranslucency.UseRayTracedRefraction 1
Are still required in the official 5.6 Preview release?
I noticed a new toggle in Project settings for
Raytraced Translucent Refractions