As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
Blender and Substance Painter used for the environment.
#UnrealEngine #UE5 #Cinematics #Blender
Nice work! Especially love the sunset and snowfall scenes.
Did you use any 3rd party assets for these?
Nice work! Especially love the sunset and snowfall scenes.
Did you use any 3rd party assets for these?
Blender and Substance Painter used for the environment.
#UnrealEngine #UE5 #Cinematics #Blender
Blender and Substance Painter used for the environment.
#UnrealEngine #UE5 #Cinematics #Blender
#UE5 #Blender #EpicGames
#UE5 #Blender #EpicGames
#Blender #Substance #Unreal
#Blender #Substance #Unreal
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
Hit me like a ton of bricks on many levels. So good. The technology was merely a prop device for the real story about memory, communication etc. Just brilliant!
#Netflix #BlackMirror
Hit me like a ton of bricks on many levels. So good. The technology was merely a prop device for the real story about memory, communication etc. Just brilliant!
#Netflix #BlackMirror
www.artstation.com/artimis
www.artstation.com/artimis
#Unreal #Cinematics #Lumen #UE5
#Unreal #Cinematics #Lumen #UE5
No Path Tracing was used.
"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
No Path Tracing was used.
"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
#UnrealEngine #Unreal #UE5 #Cinematics
#UnrealEngine #Unreal #UE5 #Cinematics
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!
#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
toledoradio.org/shows/view-f...
Past playlists
www.mixcloud.com/alan-goldsmi...
toledoradio.org/shows/view-f...
Past playlists
www.mixcloud.com/alan-goldsmi...
In a recent demo I explored using Substrate for translucent materials. Lighting and rendering was in UnrealEngine 5.5
#UE5 #UnrealEngine #Substrate #Metahumans
#Cinematics #Realtime
In a recent demo I explored using Substrate for translucent materials. Lighting and rendering was in UnrealEngine 5.5
#UE5 #UnrealEngine #Substrate #Metahumans
#Cinematics #Realtime