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arrekin.bsky.social
Arrekin
@arrekin.bsky.social
I make games and write a fantasy novel - Creator, Immersive Daydreamer, Senior Engineering Manager, Rust Developer - arrekin.com?source=bsky
🇵🇱
Reposted by Arrekin
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :)

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang #darkwispsdefence
August 23, 2025 at 1:17 PM
Reposted by Arrekin
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
August 11, 2025 at 10:54 AM
A few additions to the repo:
- New visual helper to show which supplier can provide energy to the tower
- Shader using ShaderStorageBuffer to draw the supply
- Examples of Derive macros

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang
August 8, 2025 at 3:39 PM
I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang
August 1, 2025 at 10:19 AM
Reposted by Arrekin
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
I just made the repo for my open grid tower defence game public!

Perhaps you will find something useful in there :)
It features advanced pathfinding and a bit of shader work. 7k lines of code.

Check it out here: github.com/Arrekin/dark...

#GameDev #Bevy
GitHub - Arrekin/dark-wisps-defence
Contribute to Arrekin/dark-wisps-defence development by creating an account on GitHub.
github.com
April 20, 2025 at 1:30 PM
I'm trying to make online chess in Bevy. Server and Client; with ezsockets(websockets). It is not the easiest setup but I have it working now. WebSockets pass the requests to ECS which in turn processes them and returns responses. The whole fun is in the data flow modelling : d

#Bevy
February 16, 2025 at 5:09 PM
In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :)
github.com/Arrekin/bevy...
January 5, 2025 at 11:50 AM
Reposted by Arrekin
Somebody kill that fish!!

🐟🌊🪣🧨💫🤩

#screenshotsaturday #indiegames #jrpg
December 29, 2024 at 4:05 PM
Reposted by Arrekin
December 28, 2024 at 5:10 PM
Reposted by Arrekin
Holy moly!!

Times of Progress has been covered by Rock Paper Shotgun!!

This is pretty unreal. What a xmas present! 🎁

www.rockpapershotgun.com/times-of-pro...
Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution
Times Of Progress is a special game for me, because it's the first news tip I have ever received from Sin Vega, Prime M…
www.rockpapershotgun.com
December 19, 2024 at 11:04 AM
Reposted by Arrekin
Bevy is finally registered as a game engine on itch.io!

You can now label your game as "made with bevy" by adding it to its metadata.

itch.io/game-develop...
Top Game Engines
itch.io
December 13, 2024 at 7:32 AM
My TD game grew to the nice 7k lines of code, though it is still far from a playable version
December 8, 2024 at 11:13 PM
Killing wisps now earns you their element's essence!
December 4, 2024 at 7:58 PM
The Advent of Code 2024 has started and I'm glad to see they backtracked on last year's attempt to make the first challenges confusing to fight off AI. Last year it made me drop out early as it felt like a waste of time to focus on decyphering what the authors meant instead of having fun coding
December 3, 2024 at 5:06 PM
Minimal migration to Bevy 0.15 done ✔️
I especially like the new Node setup as it massively reduces the nesting. I still need to look into Required Components but the game is now working on the latest version 🎉

#BevyEngine
December 1, 2024 at 7:52 PM
Reposted by Arrekin
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM
@gameengines.bsky.social
I would like Bevy & Godot please!
November 23, 2024 at 12:01 PM
More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it.
November 18, 2024 at 5:51 PM
My most advanced game in terms of development is an open grid Tower Defence game 'Dark Wisp Defence' where you share the grid with enemies. In the demo, you can see the towers, energy supply range, and power emissions(mobs follow the gradient).
#GameDev #Bevy #Rust #TowerDefence
youtu.be/9lJq3Hm-R4I
Dark Wisp Defence - Early Development Demo 1
YouTube video by Daniel Misior
youtu.be
November 15, 2024 at 5:55 PM
If you are EU citizen don't forget to sign 'Stop Destroying Games' initiative! citizens-initiative.europa.eu/initiatives/...
Initiative detail | European Citizens' InitiativeEnglish
citizens-initiative.europa.eu
August 2, 2024 at 12:20 AM
Prototype of a structure's menu
March 28, 2024 at 8:13 PM
The first part of the fifth chapter of my epic fantasy novel is out on RoyalRoad! Check it out, it's perfect to kill a bit of time or get a little break from your work and escape to a different world for a while :) www.royalroad.com/fiction/5586...
March 9, 2024 at 11:37 PM
Abundance of resources :) I wish gifs worked on this site so we could show short snippets from our prototypes. #GameDev #Indie
March 4, 2024 at 7:13 PM