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arrekin.bsky.social
Arrekin
@arrekin.bsky.social
I make games and write a fantasy novel - Creator, Immersive Daydreamer, Senior Engineering Manager, Rust Developer - arrekin.com?source=bsky
🇵🇱
No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :)

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang #darkwispsdefence
August 23, 2025 at 1:17 PM
A few additions to the repo:
- New visual helper to show which supplier can provide energy to the tower
- Shader using ShaderStorageBuffer to draw the supply
- Examples of Derive macros

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang
August 8, 2025 at 3:39 PM
I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang
August 1, 2025 at 10:19 AM
In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :)
github.com/Arrekin/bevy...
January 5, 2025 at 11:50 AM
My TD game grew to the nice 7k lines of code, though it is still far from a playable version
December 8, 2024 at 11:13 PM
Killing wisps now earns you their element's essence!
December 4, 2024 at 7:58 PM
More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it.
November 18, 2024 at 5:51 PM
Prototype of a structure's menu
March 28, 2024 at 8:13 PM
Abundance of resources :) I wish gifs worked on this site so we could show short snippets from our prototypes. #GameDev #Indie
March 4, 2024 at 7:13 PM
A classic. Instead of focusing on implementing the actual game, I spent time doing the tooling. Here, a little console allowing me to quickly modify the game state. Once the tooling is ready I will be ready to abandon yet another project : d #GameDev
February 24, 2024 at 10:13 PM
I finished my mini editor for graph nodes. It won't be accessible to players but it allows me to define the map layout and available routes. UI made with Egui lib.
February 19, 2024 at 3:27 PM
AI tools are such a boon for prototyping, especially for people like me who hate working with rectangle placeholders. Even with my meagre graphics skills, I stitched a map for my game project from various generated pieces. It turned out better than I imagined it.
February 11, 2024 at 5:03 PM
Any fantasy maps enjoyers out there? Here is one I commissioned from an illustrator; it turned out pretty nice. 4K version on my website.
February 9, 2024 at 5:12 PM
Do you like fantasy worlds and need something to read? Lucky coincidence :) My high fantasy novel with a sprinkle of sci-fi is free to read(though still in progress). Read online on RoyalRoad or download .epub files to a device of your choice.
arrekin.com?source=bsky-...
February 7, 2024 at 4:19 PM