Arnold Putz
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arpubsky.bsky.social
Arnold Putz
@arpubsky.bsky.social
Nice to see this come together!
#GaussianSplatting #3DGS #BVH + Physics in action! soon
September 18, 2025 at 9:39 PM
Reposted by Arnold Putz
meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...
August 20, 2025 at 3:56 PM
Reposted by Arnold Putz
meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!
Release v0.24 · zeux/meshoptimizer
This release contains many improvements to the meshoptimizer library and some gltfpack fixes! Some highlights: New meshlet builder (meshopt_buildMeshletsSpatial) designed for raytracing workloads o...
github.com
June 12, 2025 at 4:10 PM
Reposted by Arnold Putz
To make it work, I've written a new JavaScript wrapper for xatlas called "watlas". It's available now on npm!
GitHub - toji/watlas: A web port of XAtlas: Mesh parameterization / UV unwrapping library
A web port of XAtlas: Mesh parameterization / UV unwrapping library - toji/watlas
github.com
June 9, 2025 at 10:07 PM
Reposted by Arnold Putz
I attempted to replicate the famous "Dragon Blood Tree" with my #threejs procedural tree generator. Honestly, didn't expect to get as close as I did!

Try it out for yourself! 👉🏻 eztree.dev

#gamedev #godot #unity
December 6, 2024 at 3:47 PM
Hello World!
November 23, 2024 at 7:53 PM