#3d #threejs #webgl #tutorial #webdev #html #javascript
When @viverse.com commissioned me to create a 3D world, I couldn't resist adding some seriously satisfying destructible elements. I'll be releasing a complete breakdown on YouTube in the next 2 weeks - learn exactly how I built it!
When @viverse.com commissioned me to create a 3D world, I couldn't resist adding some seriously satisfying destructible elements. I'll be releasing a complete breakdown on YouTube in the next 2 weeks - learn exactly how I built it!
github.com/sponsors/dgr...
github.com/sponsors/dgr...
Showing off a nice map from @orithecarto.bsky.social
Showing off a nice map from @orithecarto.bsky.social
Links to demo, npm package and source 👇🏻
#webgl #gamedev #WebDev #opensource
Links to demo, npm package and source 👇🏻
#webgl #gamedev #WebDev #opensource
Become a member and vote now! 👇🏻
www.patreon.com/posts/march-...
#threejs #shaders #webgl
Become a member and vote now! 👇🏻
www.patreon.com/posts/march-...
#threejs #shaders #webgl
youtu.be/ygdbUEsAYyQ
youtu.be/ygdbUEsAYyQ
#gamedev #webgl #blender #lowpoly #rpg
In this episode, I show you how you can quickly create some low-poly trees, rocks and bushes in Blender.
www.patreon.com/posts/early-...
#gamedev #lowpoly #blender #3dart
Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.