chomby
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aquachomby.bsky.social
chomby
@aquachomby.bsky.social
I'm solo developing a videogame...
Bluesky is my only social media
late 20s

No generative A*I
October 1st, You have once again entered the world of Survival Horror.

#gamedev #GodotEngine
October 1, 2025 at 10:08 PM
Working on room transitions today

#gamedev #godot #godotengine #retrogame
September 28, 2025 at 4:55 PM
Showing progress on a 3D game:

#retrogame #godot #devlog
September 27, 2025 at 12:49 AM
I love retro arcade games
September 19, 2025 at 10:24 PM
Just migrated my project to 4.5 and I'm feeling inspired to do so much.

#godot #gamedev
September 16, 2025 at 7:15 PM
Happy Programmer's Day, the 256th day of the year!

I added a hitbox for the player so we can finally respawn. I also had a realization why arcade game fonts are always a little chunky. #gamedev #indiedev
September 13, 2025 at 9:40 PM
I fixed the transparency of the 'disc tray' & added a new launch animation as well as a pause menu that this clip doesn't show ¯\_(ツ)_/¯.

#gamedev #godot
September 11, 2025 at 9:05 PM
This would be fun method of tossing for a discus / shot put game #gamedev #godot
September 10, 2025 at 8:37 PM
I managed to pass scaled down mouse input to the home screen. Now we can play the disc we have prepared to the left.

#gamedev #godot #console
September 7, 2025 at 5:42 PM
Added 2 enemy types, and tried creating an 'atmospheric' perspective. Part of trying to give consistent updates is, I will show things that are not 'finished quality'. (1/2)

#gamedev #godot #pixelart
September 4, 2025 at 6:42 PM
Here's an in-development game in my in-development game.

#gamedev
September 3, 2025 at 6:22 PM
Console home screen, taking after the 6th generation (dreamcast, gamecube, ps2).

Imo, the default Godot button theme looks good without much effort.

#gamedev #indiegame #madewithgodot
September 1, 2025 at 5:27 PM
Today I added a terminal-like interaction.

#gamedev #solodev #godot
August 31, 2025 at 4:34 PM
Started version control and made a quick performance test! #screenshotsaturday #gamedev #madeingodot
August 30, 2025 at 5:22 PM
I made a console, and placeholder screen. I might expand on:
-better viewing angles
-pick up / put down
-more interaction between 3D and 2D.

#godot
August 29, 2025 at 6:52 PM
Before/after example of vertical dithering used for a transparency effect on a cloud in Yu Yu Hakosho: Makyo Toitsusen. #Godot #gamedev #pixelart
August 27, 2025 at 8:31 PM