chomby
banner
aquachomby.bsky.social
chomby
@aquachomby.bsky.social
I'm solo developing a videogame...
Bluesky is my only social media
late 20s

No generative A*I
Mt. Washington & a distant planet

#pixelart #art
November 29, 2025 at 6:00 PM
Updating to point out that progress on my previous project slowed down. I'm enjoying working on this Mancala game right now though. #madeingodot #gamedev
November 27, 2025 at 3:15 PM
Some food and beverage
#pixelart #rice
October 20, 2025 at 1:01 AM
Me stepping with my sox unto the grass' cold morning dew at the foggy Worcester baseball field.
October 10, 2025 at 1:51 PM
October 1st, You have once again entered the world of Survival Horror.

#gamedev #GodotEngine
October 1, 2025 at 10:08 PM
Working on room transitions today

#gamedev #godot #godotengine #retrogame
September 28, 2025 at 4:55 PM
Showing progress on a 3D game:

#retrogame #godot #devlog
September 27, 2025 at 12:49 AM
I love retro arcade games
September 19, 2025 at 10:24 PM
Just migrated my project to 4.5 and I'm feeling inspired to do so much.

#godot #gamedev
September 16, 2025 at 7:15 PM
Here's a much better one
September 13, 2025 at 10:33 PM
Happy Programmer's Day, the 256th day of the year!

I added a hitbox for the player so we can finally respawn. I also had a realization why arcade game fonts are always a little chunky. #gamedev #indiedev
September 13, 2025 at 9:40 PM
It gives the same feeling as:
September 12, 2025 at 8:28 PM
I fixed the transparency of the 'disc tray' & added a new launch animation as well as a pause menu that this clip doesn't show ¯\_(ツ)_/¯.

#gamedev #godot
September 11, 2025 at 9:05 PM
This would be fun method of tossing for a discus / shot put game #gamedev #godot
September 10, 2025 at 8:37 PM
I managed to pass scaled down mouse input to the home screen. Now we can play the disc we have prepared to the left.

#gamedev #godot #console
September 7, 2025 at 5:42 PM
wip illustration for an untitled game. This is one of those games where the gameplay looks nothing like the cover art #pixelart
September 6, 2025 at 5:57 PM
Added 2 enemy types, and tried creating an 'atmospheric' perspective. Part of trying to give consistent updates is, I will show things that are not 'finished quality'. (1/2)

#gamedev #godot #pixelart
September 4, 2025 at 6:42 PM
Here's an in-development game in my in-development game.

#gamedev
September 3, 2025 at 6:22 PM
Console home screen, taking after the 6th generation (dreamcast, gamecube, ps2).

Imo, the default Godot button theme looks good without much effort.

#gamedev #indiegame #madewithgodot
September 1, 2025 at 5:27 PM
Today I added a terminal-like interaction.

#gamedev #solodev #godot
August 31, 2025 at 4:34 PM
Started version control and made a quick performance test! #screenshotsaturday #gamedev #madeingodot
August 30, 2025 at 5:22 PM
I made a console, and placeholder screen. I might expand on:
-better viewing angles
-pick up / put down
-more interaction between 3D and 2D.

#godot
August 29, 2025 at 6:52 PM
Before/after example of vertical dithering used for a transparency effect on a cloud in Yu Yu Hakosho: Makyo Toitsusen. #Godot #gamedev #pixelart
August 27, 2025 at 8:31 PM
Happy with my 'game in a game' scene. There's still a long way to go.

This does use the popular "CRT with Luminance Preservation" contribution on a Godot Shaders website, so if anyone sees anything not working as intended, feel free to tell me. #godot #gamedev
August 27, 2025 at 5:28 PM
I was also curious so I brought the screenshot into aseprite with a CRT filter over it
August 7, 2025 at 5:09 PM