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antimatter87.bsky.social
antimatter
@antimatter87.bsky.social
Doing two projects at the same time. I don't recommend it. Everything is jumbled in my mind. But at least it's keeping me interested in both projects. At least swapping between them keeps more of my attention on development. #gamedev #indiedev #solodev #godot
October 13, 2025 at 12:54 PM
While I was adding Sound Effects and Music to my game I've realized that I have many duplicate nodes in scenes that do the same thing as the scenes that I instanced, thus playing no sounds. (please disregard the node case, I am very sloppy in that regard lol) #mistakes #indiedev #solodev #godot
October 7, 2025 at 5:44 AM
Help me... (not actually, this is almost like coding 🤣 but it's going very slowly, still getting used to the interface and the controls) #gamedev #indiedev #furnace #solodev
September 29, 2025 at 7:48 PM
Finally bit the bullet and started creating audio and music for my game, damn this is going to take a long time I suck at this. #gamedev #solodev #indiedev
September 28, 2025 at 6:58 PM
(flashing screen warning) Just made a flimsy animated splash screen for Godot, for my games intro so it doesn't just drop you directly on the title screen when you start the game. #solodev #gamedev #indiedev #godot
September 26, 2025 at 8:54 AM
Reposted by antimatter
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Changed the enemy aim to lock the position where you are when it's attack starts instead of going exactly at your position at the time of release. It just seemed too unfair when you are in range of multiple archers. #indiedev #gamedev #solodev
September 14, 2025 at 6:15 PM
I'm not dead, just burnt out. I'll continue developing soon. Just having a hiatus and moving to another apartment.
September 2, 2025 at 8:15 PM
A friend asked me to make him a workout timer android app with an infinite loop until he stops it manually so he can keep going with his workout without touching the phone. I thought it would be a fun little project and I ended up using #godot for it. I found #godot useful not just for #gamedev. 🙂
August 22, 2025 at 10:22 PM
Added the attack animation and arrow projectiles which have a set travel distance and then they disappear. The enemy then has the opportunity to attack again once the first arrow disappears.

#indiedev #solodev #godot #videogames #gamedev
August 3, 2025 at 2:04 PM
Still need to add the attack animations and the enemy to turn when the player moves behind the tower. Plus I need to code the projectile too. I'm still thinking about making gravity affect it or just make it go straight.
#gamedev #indiedev #videogames #gaming #solodev
July 31, 2025 at 3:04 PM
Reposted by antimatter
July 28, 2025 at 8:19 AM
So I made this tower for a ranged enemy I want to implement. Showed it to my wife and she said it looks like a pile of poop. Now I can't unsee it and it makes me laugh. 🤣

#solodev #indiedev #gamedev
July 27, 2025 at 5:10 PM
Today it's NSFW games, tomorrow it's your favorite genre...
July 25, 2025 at 7:27 AM
Just added the ability to move the camera to look around you with a button, just using a simple offset modification with distance constraints and a lerp with delta to move it smoothly back when the player releases the button.

#gamedev #indiedev #2dplatformer
July 25, 2025 at 7:26 AM
Just added some simple spikes with an outline to make them stand out as dangerous. Still not sure about the sprite looks though, it's kind of rough. #indiedev #gamedev #pixelart
July 23, 2025 at 10:50 AM
So I added an objective completion notification for when the player eliminates enough enemies so the player knows they can continue to the next level. Also the culled enemies counter saves the amount of enemies killed on checkpoints.

#solodev #gamedev #indie
July 7, 2025 at 8:45 PM
Added an enemies killed counter so you have something to do in levels since there was no other goal than reaching the end. Now you have to have at least 10 enemies defeated to unlock the next level.
It's quite large and I need to redo the size of the sprites. One step at a time. #indiedev #gamedev
June 27, 2025 at 5:29 AM
Made it possible for grapple to be used while climbing a wall and made the character able to jump up while wall climbing to scale the wall faster and prevent accidental backward jumps. #gamedev #indie #solodev

Still thinking about more enemy variety. Not too much though scope creep is real.
June 20, 2025 at 7:13 AM
I spent more time than I'd like to admit debugging an outline shader that had the same color as collision indicators when visible collisions shapes are turned on in #Godot. #gamedev #solodev
June 6, 2025 at 4:08 PM
I think he's faking it.

On another note... That helmet ornament health bar is coming along nicely.
#gamedev #solodev
May 21, 2025 at 8:12 PM
Made some progress these days with boss animations. Still not sure about that dash attack. #solodev #indiedev #gamedev
May 15, 2025 at 11:28 AM
Just made a mid range dash attack for the boss that I'm somewhat satisfied with, might change in the future, also added a simple outline shader for visibility. Still needs lots of animation work for the rest of the attacks. #solodev #gamedev
May 12, 2025 at 4:30 PM
Skill issue. (I did not set any boundaries for the boss movement, made me laugh). #gamedev #solodev
May 7, 2025 at 12:36 PM
Added a close and mid range attack using state machines, I will get on to animating the sprite when I've polished the logic and fixed some bugs. Still need to add the hitzones for mid and close range attacks. Currently only the shuriken throw can kill the player. #gamedev #solodev
May 4, 2025 at 9:37 PM