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antimatter87.bsky.social
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@antimatter87.bsky.social
Forgot to add the image. 😵‍💫
October 7, 2025 at 5:45 AM
Help me... (not actually, this is almost like coding 🤣 but it's going very slowly, still getting used to the interface and the controls) #gamedev #indiedev #furnace #solodev
September 29, 2025 at 7:48 PM
(flashing screen warning) Just made a flimsy animated splash screen for Godot, for my games intro so it doesn't just drop you directly on the title screen when you start the game. #solodev #gamedev #indiedev #godot
September 26, 2025 at 8:54 AM
Changed the enemy aim to lock the position where you are when it's attack starts instead of going exactly at your position at the time of release. It just seemed too unfair when you are in range of multiple archers. #indiedev #gamedev #solodev
September 14, 2025 at 6:15 PM
Added the attack animation and arrow projectiles which have a set travel distance and then they disappear. The enemy then has the opportunity to attack again once the first arrow disappears.

#indiedev #solodev #godot #videogames #gamedev
August 3, 2025 at 2:04 PM
Still need to add the attack animations and the enemy to turn when the player moves behind the tower. Plus I need to code the projectile too. I'm still thinking about making gravity affect it or just make it go straight.
#gamedev #indiedev #videogames #gaming #solodev
July 31, 2025 at 3:04 PM
So I made this tower for a ranged enemy I want to implement. Showed it to my wife and she said it looks like a pile of poop. Now I can't unsee it and it makes me laugh. 🤣

#solodev #indiedev #gamedev
July 27, 2025 at 5:10 PM
Just added the ability to move the camera to look around you with a button, just using a simple offset modification with distance constraints and a lerp with delta to move it smoothly back when the player releases the button.

#gamedev #indiedev #2dplatformer
July 25, 2025 at 7:26 AM
Just added some simple spikes with an outline to make them stand out as dangerous. Still not sure about the sprite looks though, it's kind of rough. #indiedev #gamedev #pixelart
July 23, 2025 at 10:50 AM
So I added an objective completion notification for when the player eliminates enough enemies so the player knows they can continue to the next level. Also the culled enemies counter saves the amount of enemies killed on checkpoints.

#solodev #gamedev #indie
July 7, 2025 at 8:45 PM
Added an enemies killed counter so you have something to do in levels since there was no other goal than reaching the end. Now you have to have at least 10 enemies defeated to unlock the next level.
It's quite large and I need to redo the size of the sprites. One step at a time. #indiedev #gamedev
June 27, 2025 at 5:29 AM
Made it possible for grapple to be used while climbing a wall and made the character able to jump up while wall climbing to scale the wall faster and prevent accidental backward jumps. #gamedev #indie #solodev

Still thinking about more enemy variety. Not too much though scope creep is real.
June 20, 2025 at 7:13 AM
I think he's faking it.

On another note... That helmet ornament health bar is coming along nicely.
#gamedev #solodev
May 21, 2025 at 8:12 PM
Made some progress these days with boss animations. Still not sure about that dash attack. #solodev #indiedev #gamedev
May 15, 2025 at 11:28 AM
Just made a mid range dash attack for the boss that I'm somewhat satisfied with, might change in the future, also added a simple outline shader for visibility. Still needs lots of animation work for the rest of the attacks. #solodev #gamedev
May 12, 2025 at 4:30 PM
Skill issue. (I did not set any boundaries for the boss movement, made me laugh). #gamedev #solodev
May 7, 2025 at 12:36 PM
Added a close and mid range attack using state machines, I will get on to animating the sprite when I've polished the logic and fixed some bugs. Still need to add the hitzones for mid and close range attacks. Currently only the shuriken throw can kill the player. #gamedev #solodev
May 4, 2025 at 9:37 PM
Here's a showcase since webp images do not seem to get animated. Placeholder for the projectiles and the enemy needs more work. #gamedev #solodev
April 29, 2025 at 2:35 PM
Slowly working on boss mechanics, testing different ways it interacts with the player. Placeholder sprites at the moment. #gamedev #solodev
April 29, 2025 at 10:00 AM
Slow and steady. Making progress every day bit by bit... #solodev #gamedev
April 23, 2025 at 9:06 PM