For most game-dev use cases 'piecewise affine' could just be "lerp between nearest two values from an array". If what you'd already created worked and wasn't a performance black-hole then I'm sure it was fine.
For most game-dev use cases 'piecewise affine' could just be "lerp between nearest two values from an array". If what you'd already created worked and wasn't a performance black-hole then I'm sure it was fine.
You'll have to imagine an image of an extruded pentagon for the main tire treads then a quad with a wheel image (roughly alpha clipped circle) for the outside. 12 tris per wheel.
Wheels in racing games were just a massive pain back then.
You'll have to imagine an image of an extruded pentagon for the main tire treads then a quad with a wheel image (roughly alpha clipped circle) for the outside. 12 tris per wheel.
Wheels in racing games were just a massive pain back then.
Here's the results from some Geometry nodes stuff I was messing with recently. And I'm no expert in this stuff I just bashed nodes together until I liked the results.
I build the stuff at the top and my geo-nodes just instantly give me the stuff at the bottom.
Here's the results from some Geometry nodes stuff I was messing with recently. And I'm no expert in this stuff I just bashed nodes together until I liked the results.
I build the stuff at the top and my geo-nodes just instantly give me the stuff at the bottom.
I'd love to have made another Grow Home game some day (I was tech lead on both) but now that's not really an option.
I'd love to have made another Grow Home game some day (I was tech lead on both) but now that's not really an option.