Andy Buck
banner
andybuck.bsky.social
Andy Buck
@andybuck.bsky.social
Following my curiosity and creative impulses. Making games, art, music and other things along the way.
As a follow up to my previous post. Here's a very (very) quick test of my new gantry (and pipe) tools inside Unity.
July 6, 2025 at 4:18 PM
Nothing delivers human scale in a sci-fi industrial setting quite like a gantry.

But there's only one of me and I'd rather not spend ages building stuff that I might need to change or bin. So I spent this weekend in Blender geo-nodes making an automatic gantry builder (and also a pipe builder).
July 6, 2025 at 4:01 PM
The curse of messing around with procedural generation: At some point you'll be unable to get any work done because you just can't stop yourself pressing the 'regenerate' button one more time to see it do it's thing.
May 16, 2025 at 6:58 AM
As the law dictates. Because some white stuff fell from the sky, I must share pictures of it on social media. Luckily, it looks nice.
January 5, 2025 at 11:54 AM
I felt like there was a place in the ag-racer market for something more like rally.

So, I made a prototype. Set in the dusty ruins of ancient anti-grav tracks, the crowds gone, but the gates still work.

A ton more work than I could manage alone, but it was fun to get the idea out of my head.
November 18, 2024 at 7:38 AM
Another weird prototype from a while ago. One of many 'programming' game ideas I've tried making over the years. I think I'd been playing a lot of exapunks at the time.
November 14, 2024 at 7:29 AM
I noticed my current content on here might imply I just make maps. In truth I just make whatever I'm curious about. In this case a sci-fi ROV simulation driven by text commands. Any text could be bound to single key presses to keep things fluid but it had a full coding interface for the brave.
October 21, 2024 at 7:14 AM
(Trying out the video support on here).
Far to long ago I decided to make a map viewer in Unity for for my overly ambitious D&D world.
October 21, 2024 at 6:37 AM
For anyone interested in the rest of my profile background image, here's the whole thing.

A prime example of me taking things too far for TTRPG. Worse still, it's just a small part of a larger creative excursion.
Now I've got C# checking how the population eats and making md files for Obsidian.
September 29, 2023 at 7:10 AM