Here's the results from some Geometry nodes stuff I was messing with recently. And I'm no expert in this stuff I just bashed nodes together until I liked the results.
I build the stuff at the top and my geo-nodes just instantly give me the stuff at the bottom.
Here's the results from some Geometry nodes stuff I was messing with recently. And I'm no expert in this stuff I just bashed nodes together until I liked the results.
I build the stuff at the top and my geo-nodes just instantly give me the stuff at the bottom.
But there's only one of me and I'd rather not spend ages building stuff that I might need to change or bin. So I spent this weekend in Blender geo-nodes making an automatic gantry builder (and also a pipe builder).
But there's only one of me and I'd rather not spend ages building stuff that I might need to change or bin. So I spent this weekend in Blender geo-nodes making an automatic gantry builder (and also a pipe builder).
So, I made a prototype. Set in the dusty ruins of ancient anti-grav tracks, the crowds gone, but the gates still work.
A ton more work than I could manage alone, but it was fun to get the idea out of my head.
So, I made a prototype. Set in the dusty ruins of ancient anti-grav tracks, the crowds gone, but the gates still work.
A ton more work than I could manage alone, but it was fun to get the idea out of my head.
Far to long ago I decided to make a map viewer in Unity for for my overly ambitious D&D world.
Far to long ago I decided to make a map viewer in Unity for for my overly ambitious D&D world.
A prime example of me taking things too far for TTRPG. Worse still, it's just a small part of a larger creative excursion.
Now I've got C# checking how the population eats and making md files for Obsidian.
A prime example of me taking things too far for TTRPG. Worse still, it's just a small part of a larger creative excursion.
Now I've got C# checking how the population eats and making md files for Obsidian.