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altunenes.bsky.social
enes altun
@altunenes.bsky.social
Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code 🦀 :-)
And for keeping track of new things/discussions in the science of course :-)

https://github.com/altunenes
example (entirely on CPU):
November 20, 2025 at 7:06 PM
some compute shader session for relaxinh 🙂
"strange galaxy" 😙
rust + wgsl
#creativecoding #wgpu #rustlang
November 19, 2025 at 9:25 PM
You are right, but when there is no "movement", the effect—at least in my perception—seems quite weak :-)
Also, a bit to test what you said: When I increased the bg brightness, this time I definitely needed the motion now...😁
September 24, 2025 at 8:55 AM
Brightness induced by motion
Instruction: Without blinking, follow the green ball :)

live version with shader code:
www.shadertoy.com/view/tc2fDD

#illusion #perception
September 24, 2025 at 8:00 AM
attractor of the universe
rust + wgsl code:
github.com/altunenes/cu...

#rustlang #creativecoding
September 3, 2025 at 5:45 PM
One of the most interesting ways to render a fractal.... I learned from Wyatt on Shadertoy.
rust code:
github.com/altunenes/cu...
shadertoy:
www.shadertoy.com/view/wfB3Dy

#rustlang #fractal
August 26, 2025 at 1:29 PM
also ported on my rust + wgsl -wgpu based- engine too 🦀:

rust back:
github.com/altunenes/cu...
wgsl shader:
github.com/altunenes/cu...

#rustlang #wgpu
August 2, 2025 at 11:24 AM
Sinh() on the Plane 😁
code/live version:

www.shadertoy.com/view/wXcSDl

#creativecoding
August 1, 2025 at 5:56 PM
Brightness induction 😁
July 25, 2025 at 10:25 PM
Ray marched headless cross (from Black Sabbath)
code:
www.shadertoy.com/view/3XGGWc

#creativecoding
July 18, 2025 at 7:06 PM
I coded a simple game using the Cuneus (Rust + wgsl) 🦀
(I used to play this game on my phone, a very long time ago 😁)
code
rust:
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...

#rustlang
July 15, 2025 at 4:37 PM
spiral with Gabors 😀
code:
www.shadertoy.com/view/w3K3Rw
July 10, 2025 at 5:23 PM
also ported on my Rust + WGSL engine: 🙂
github.com/altunenes/cu...

#rustlang
July 3, 2025 at 6:28 PM
volumetric passage :-)
code/live:
www.shadertoy.com/view/w33GRl

#creativecoding
July 3, 2025 at 2:37 PM
Now motion without movement version.
The bike wheels aren't turning, and the small circles aren't changing position.
code:
www.shadertoy.com/view/wfySWm

#illusion
June 18, 2025 at 4:04 PM
Spiral chaos:
Depth of field is really cool trick when you work with thousands of particles....
code 🦀
github.com/altunenes/cu...

#rustlang
June 13, 2025 at 2:28 PM
path tracing fractal via rust + wgsl 🦀 🌈

code:
github.com/altunenes/cu...

#rustlang
May 31, 2025 at 12:21 AM
weekend sketches for my fantasy world :-P
Note: the waves are indeed sine waves :-D

code:
github.com/altunenes/cu...

#creativecoding
May 25, 2025 at 8:38 AM