enes altun
banner
altunenes.bsky.social
enes altun
@altunenes.bsky.social
Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code 🦀 :-)
And for keeping track of new things/discussions in the science of course :-)

https://github.com/altunenes
3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export 🙂
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding
February 5, 2026 at 12:45 PM
January 9, 2026 at 10:11 PM
Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...
January 9, 2026 at 10:00 PM
Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics 😁
#wgpu
December 30, 2025 at 6:01 PM
point sampling vs. integral convolution
December 10, 2025 at 12:15 PM
Rorschach via monte carlo integration of a domain warped vector field 🙂

#creativecoding #wgpu #rorschach
December 9, 2025 at 7:07 PM
I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu!

github.com/altunenes/pa...

#speakerdiarization #rust #asr
GitHub - altunenes/parakeet-rs: very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
github.com
November 24, 2025 at 10:14 AM
some compute shader session for relaxinh 🙂
"strange galaxy" 😙
rust + wgsl
#creativecoding #wgpu #rustlang
November 19, 2025 at 9:25 PM
NVIDIA just released their new streaming model "parakeet_realtime_eou". I exported it to ONNX and added it to parakeet-rs! It runs incredibly fast, even on CPU.
I also exported and implemented their diarization model also.

github.com/altunenes/pa...

#rustlang #asr
GitHub - altunenes/parakeet-rs: very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
github.com
November 19, 2025 at 4:12 PM
Showerthoughts
What if we treat a long audio file's spectrogram as one "optical 2D map"? Then use a DeepEncoder style model (deepseek-OCR) to compress that entire "image" into just ~256 vision tokens.a decoder could then try to decompress those tokens back into the full transcript & speaker labels.🫠
October 21, 2025 at 2:02 PM
Brightness induced by motion
Instruction: Without blinking, follow the green ball :)

live version with shader code:
www.shadertoy.com/view/tc2fDD

#illusion #perception
September 24, 2025 at 8:00 AM
attractor of the universe
rust + wgsl code:
github.com/altunenes/cu...

#rustlang #creativecoding
September 3, 2025 at 5:45 PM
One of the most interesting ways to render a fractal.... I learned from Wyatt on Shadertoy.
rust code:
github.com/altunenes/cu...
shadertoy:
www.shadertoy.com/view/wfB3Dy

#rustlang #fractal
August 26, 2025 at 1:29 PM
Sinh() on the Plane 😁
code/live version:

www.shadertoy.com/view/wXcSDl

#creativecoding
August 1, 2025 at 5:56 PM
Brightness induction 😁
July 25, 2025 at 10:25 PM
Ray marched headless cross (from Black Sabbath)
code:
www.shadertoy.com/view/3XGGWc

#creativecoding
July 18, 2025 at 7:06 PM
I coded a simple game using the Cuneus (Rust + wgsl) 🦀
(I used to play this game on my phone, a very long time ago 😁)
code
rust:
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...

#rustlang
July 15, 2025 at 4:37 PM
spiral with Gabors 😀
code:
www.shadertoy.com/view/w3K3Rw
July 10, 2025 at 5:23 PM
volumetric passage :-)
code/live:
www.shadertoy.com/view/w33GRl

#creativecoding
July 3, 2025 at 2:37 PM
A fun experiment: how LLMs see illusory faces with different spectrums:
altunenes.github.io/posts/pareid...
June 22, 2025 at 6:00 PM
Now motion without movement version.
The bike wheels aren't turning, and the small circles aren't changing position.
code:
www.shadertoy.com/view/wfySWm

#illusion
June 18, 2025 at 4:04 PM
included some post-processing etc, to polish it, but still need to look at full-screen. seems not a strong effect.
June 15, 2025 at 3:55 PM
I was reading this book over the weekend. Until I got to this page "Motion Perception in the Human Vision". I stopped reading the book and tried to code the illusion 😁
Look at full screen
live code (try with different colors):
www.shadertoy.com/view/wcKSzw
book:
visionbook.mit.edu/motion_estim...
June 15, 2025 at 1:41 PM
Spiral chaos:
Depth of field is really cool trick when you work with thousands of particles....
code 🦀
github.com/altunenes/cu...

#rustlang
June 13, 2025 at 2:28 PM
path tracing fractal via rust + wgsl 🦀 🌈

code:
github.com/altunenes/cu...

#rustlang
May 31, 2025 at 12:21 AM