And for keeping track of new things/discussions in the science of course :-)
https://github.com/altunenes
but I code this entirely inside my “engine” 😊
github.com/altunenes/cu...
but I code this entirely inside my “engine” 😊
github.com/altunenes/cu...
see for tech:
en.wikipedia.org/wiki/Spectra...
see for tech:
en.wikipedia.org/wiki/Spectra...
bsky.app/profile/altu...
I thought that the effect could be strengthened through the Gabors :-O
Code:
www.shadertoy.com/view/McKSRK
inspiration:
journals.sagepub.com/doi/10.1068/...
#illusion #perception
bsky.app/profile/altu...
Also, a bit to test what you said: When I increased the bg brightness, this time I definitely needed the motion now...😁
Also, a bit to test what you said: When I increased the bg brightness, this time I definitely needed the motion now...😁
WGSL compute shader (with my Rust backend):
github.com/altunenes/cu...
and our beloved Shadertoy version:
www.shadertoy.com/view/3Xj3zz
WGSL compute shader (with my Rust backend):
github.com/altunenes/cu...
and our beloved Shadertoy version:
www.shadertoy.com/view/3Xj3zz
rust back:
github.com/altunenes/cu...
wgsl shader:
github.com/altunenes/cu...
#rustlang #wgpu
rust back:
github.com/altunenes/cu...
wgsl shader:
github.com/altunenes/cu...
#rustlang #wgpu