And for keeping track of new things/discussions in the science of course :-)
https://github.com/altunenes
github.com/altunenes/pa...
#speakerdiarization #rust #asr
github.com/altunenes/pa...
#speakerdiarization #rust #asr
"strange galaxy" 😙
rust + wgsl
#creativecoding #wgpu #rustlang
"strange galaxy" 😙
rust + wgsl
#creativecoding #wgpu #rustlang
I also exported and implemented their diarization model also.
github.com/altunenes/pa...
#rustlang #asr
I also exported and implemented their diarization model also.
github.com/altunenes/pa...
#rustlang #asr
What if we treat a long audio file's spectrogram as one "optical 2D map"? Then use a DeepEncoder style model (deepseek-OCR) to compress that entire "image" into just ~256 vision tokens.a decoder could then try to decompress those tokens back into the full transcript & speaker labels.🫠
What if we treat a long audio file's spectrogram as one "optical 2D map"? Then use a DeepEncoder style model (deepseek-OCR) to compress that entire "image" into just ~256 vision tokens.a decoder could then try to decompress those tokens back into the full transcript & speaker labels.🫠
Instruction: Without blinking, follow the green ball :)
live version with shader code:
www.shadertoy.com/view/tc2fDD
#illusion #perception
Instruction: Without blinking, follow the green ball :)
live version with shader code:
www.shadertoy.com/view/tc2fDD
#illusion #perception
rust code:
github.com/altunenes/cu...
shadertoy:
www.shadertoy.com/view/wfB3Dy
#rustlang #fractal
rust code:
github.com/altunenes/cu...
shadertoy:
www.shadertoy.com/view/wfB3Dy
#rustlang #fractal
(I used to play this game on my phone, a very long time ago 😁)
code
rust:
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...
#rustlang
(I used to play this game on my phone, a very long time ago 😁)
code
rust:
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...
#rustlang
altunenes.github.io/posts/pareid...
altunenes.github.io/posts/pareid...
The bike wheels aren't turning, and the small circles aren't changing position.
code:
www.shadertoy.com/view/wfySWm
#illusion
The bike wheels aren't turning, and the small circles aren't changing position.
code:
www.shadertoy.com/view/wfySWm
#illusion
Look at full screen
live code (try with different colors):
www.shadertoy.com/view/wcKSzw
book:
visionbook.mit.edu/motion_estim...
Look at full screen
live code (try with different colors):
www.shadertoy.com/view/wcKSzw
book:
visionbook.mit.edu/motion_estim...
Depth of field is really cool trick when you work with thousands of particles....
code 🦀
github.com/altunenes/cu...
#rustlang
Depth of field is really cool trick when you work with thousands of particles....
code 🦀
github.com/altunenes/cu...
#rustlang
code:
www.shadertoy.com/view/3fKGWc
cool paper about this kind of illusions:
jov.arvojournals.org/article.aspx...
#illusion
code:
www.shadertoy.com/view/3fKGWc
cool paper about this kind of illusions:
jov.arvojournals.org/article.aspx...
#illusion
(added hdri/exr support to my engine 🦀)
code:
github.com/altunenes/cu...
#rustlang
(added hdri/exr support to my engine 🦀)
code:
github.com/altunenes/cu...
#rustlang
Note: the waves are indeed sine waves :-D
code:
github.com/altunenes/cu...
#creativecoding
Note: the waves are indeed sine waves :-D
code:
github.com/altunenes/cu...
#creativecoding