You'll make bad art, you'll have people not like your work, and you'll be rejected. Moving past it is half the job of being a creative
You'll make bad art, you'll have people not like your work, and you'll be rejected. Moving past it is half the job of being a creative
It didn't even DO ANYTHING. Just opened when I hit a button. The stuff behind it is a png.
Bit by bit, I built on it over the last year into what you're seeing now.
Just start. That's the hardest part.
The second is continuing.
It didn't even DO ANYTHING. Just opened when I hit a button. The stuff behind it is a png.
Bit by bit, I built on it over the last year into what you're seeing now.
Just start. That's the hardest part.
The second is continuing.
base your identity on what you like to do. base your identity around your hobbies or crafts. but don't base them around the outcome- base it around the action of creating or doing. that's the point here
base your identity on what you like to do. base your identity around your hobbies or crafts. but don't base them around the outcome- base it around the action of creating or doing. that's the point here
I know I begrudgingly played Destiny 2 for too long chasing the high of a few levels made by people who left that company years ago.
I know I begrudgingly played Destiny 2 for too long chasing the high of a few levels made by people who left that company years ago.