Alex Harrison
alex-for-real.bsky.social
Alex Harrison
@alex-for-real.bsky.social
Reposted by Alex Harrison
67 days until mewgenics releases
December 6, 2025 at 12:01 AM
Cool method of handling GPU allocations - Create a combined CPU/GPU linear allocator struct with both cpu and gpu buffers, then take an allocator pointer to everything! No need for reference counting or tracking. Cleanup is just a buffer destroy and a couple pointer resets.
December 3, 2025 at 9:42 PM
OF COURSE RIGHT: 0 DOESNT WORK WITH POSITION: ABSOLUTE FOR SOME REASON< EXCEPT WHEN YOU ADD POSITION: RELATIVE TO THE PARENT FOR SOME REASON> OF COURSE I SHOULD HAVE THOUGHT OF THAT MY BAD
October 14, 2025 at 10:17 PM
I HATE CSS
October 14, 2025 at 10:15 PM
vc funding but it's just a dude with a job giving my unemployed ass 100 bucks
August 21, 2025 at 6:08 AM
Anytime anyone in the future mentions git even in passing I am going to evangelize about git reflog. This has saved my ass so many times since I learned about it.
August 14, 2025 at 10:31 PM
Hated making icons by code in my app, so I wrote a whole ass separate panel for making them lmao.

Only took a few hours to make, surprisingly time efficient!
August 13, 2025 at 10:00 PM
figured out that literally any api can be immediate mode with good caches behind it
this has caused many small revelations for me
August 13, 2025 at 8:43 AM
Rationalism is a cult but damn do they have the most accurate and actionable advice sometimes
August 13, 2025 at 7:57 AM
Goddamn it, why is modding tooling always exclusive to windows. We had cross-platform development in the 80s!
August 3, 2025 at 6:35 AM
I am now officially a dolphin developer yippee! My two line change has been merged.
July 30, 2025 at 11:36 PM
IMO it's totally valid (and in some cases better) to use a big flat string as the backing for a text editor. You can easily memmove for inserts in under a millisecond on multi-megabyte text files.

And while people may open and look through larger files (e.g. logs) it's unlikely they will edit them.
July 30, 2025 at 11:12 PM
Just finished rewriting two ubiquitous ssbm tools in like a week to be faster, simpler, easier to use, more correct, and cross platform. I love my job.
July 21, 2025 at 4:38 AM
big fan of stonemasonry
July 9, 2025 at 4:25 AM
god I'm so freaking tired right now!!
July 5, 2025 at 3:39 AM
It's so fun learning a field that's adjacent to your main expertise. You constantly think "yep, I'm gonna look back at this and cringe". But this feeling isn't negative for me, it's instead looking forward to the enjoyment of drastic improvement over the next few months.
June 2, 2025 at 7:34 AM
I really like bsky because there's no one here. I don't want people seeing my lowest behaviour of shouting into the void.
June 2, 2025 at 7:25 AM
Never thought I'd be saying this but damn, webdev is kinda fun.

At least if you don't do anything crazy. Got a simple server read/writing to a db and from a site working in a few hours. Gonna turn it into a simple forum / chat for fun.

Used sqlite, mongoose, and htmx and it works great.
May 29, 2025 at 11:32 PM
Reposted by Alex Harrison
shoutouts to @alex-for-real.bsky.social for defeating himself in order to win empty house
16. Sage won UVic Monthly, beating Andreas and Doby (BC)

17. Klay won Town Center Tussle, beating Rayd and Schmang (FL)

18. Aitch won Empty House, beating Aitch and RATS (AB)

19. NFGraves won GEORGIAN REBORN, beating EricG and Trask (ON)
May 29, 2025 at 8:25 PM
I really like doing commissions for tournaments. Being self-employed means I don't have any deadlines, which makes my efforts often meandering and unfocused. Having that hard deadline is nice as it forces me to get my shit together. Reminds me of uni, except now people actually care.
May 14, 2025 at 8:32 PM
Just fixed a crazy bug. The results screen model scale table was being overwritten unknowingly by mex, causing us to load code as a model scale value making models to disappear. Was hell to track down, thank god for memory breakpoints. Solution was ez tho, just moved the table and it works great!
May 14, 2025 at 8:02 PM
UI upgrades took so long...

BUT I found a cool new (to me) way of representing UI! Instead of a tree, all you need are two vectors, a panel vector and a split vector.

Each split contains a direction and bitfields for the l/r or u/d panels. Then split manipulation is pretty much all bitfield ops!
Announcing rwing alpha v2!

Rwing is an advanced replay viewer for SSBM.
It supports in-game notes, creating UnclePunch savestates, combo finding, dynamic UI, and tons more!

Grab it on my patreon! www.patreon.com/posts/127319...

See the improvements in v2 below!
April 24, 2025 at 1:49 AM
Wrote a complex plane visualization with my wgpu wrapper today. Was a lot of fun!

I highly recommend building a graphics programming wrapper. Making small programs like this is soooooooo much faster and simpler. This visualization only took 150 lines, including the shader!

See a few more below
February 25, 2025 at 1:02 AM
Has anyone tried out the SDL3 gpu api yet? What did you think of it?

I skimmed the docs, and it looks very similar to the webgpu api. It makes sense they'd be similar - they both wrap the same graphics backends.
January 30, 2025 at 7:29 PM
Working in a legacy codebase is mostly pain, but it can be fun when you get to refactor gems like this.

I'm not sure if the new logic is 100% the same, but I guarantee the original author also had no clue what their code was calculating either. In any case, it tests just fine.
January 14, 2025 at 5:43 AM