Only took a few hours to make, surprisingly time efficient!
Only took a few hours to make, surprisingly time efficient!
this has caused many small revelations for me
this has caused many small revelations for me
And while people may open and look through larger files (e.g. logs) it's unlikely they will edit them.
And while people may open and look through larger files (e.g. logs) it's unlikely they will edit them.
At least if you don't do anything crazy. Got a simple server read/writing to a db and from a site working in a few hours. Gonna turn it into a simple forum / chat for fun.
Used sqlite, mongoose, and htmx and it works great.
At least if you don't do anything crazy. Got a simple server read/writing to a db and from a site working in a few hours. Gonna turn it into a simple forum / chat for fun.
Used sqlite, mongoose, and htmx and it works great.
17. Klay won Town Center Tussle, beating Rayd and Schmang (FL)
18. Aitch won Empty House, beating Aitch and RATS (AB)
19. NFGraves won GEORGIAN REBORN, beating EricG and Trask (ON)
BUT I found a cool new (to me) way of representing UI! Instead of a tree, all you need are two vectors, a panel vector and a split vector.
Each split contains a direction and bitfields for the l/r or u/d panels. Then split manipulation is pretty much all bitfield ops!
Rwing is an advanced replay viewer for SSBM.
It supports in-game notes, creating UnclePunch savestates, combo finding, dynamic UI, and tons more!
Grab it on my patreon! www.patreon.com/posts/127319...
See the improvements in v2 below!
BUT I found a cool new (to me) way of representing UI! Instead of a tree, all you need are two vectors, a panel vector and a split vector.
Each split contains a direction and bitfields for the l/r or u/d panels. Then split manipulation is pretty much all bitfield ops!
I highly recommend building a graphics programming wrapper. Making small programs like this is soooooooo much faster and simpler. This visualization only took 150 lines, including the shader!
See a few more below
I highly recommend building a graphics programming wrapper. Making small programs like this is soooooooo much faster and simpler. This visualization only took 150 lines, including the shader!
See a few more below
I skimmed the docs, and it looks very similar to the webgpu api. It makes sense they'd be similar - they both wrap the same graphics backends.
I skimmed the docs, and it looks very similar to the webgpu api. It makes sense they'd be similar - they both wrap the same graphics backends.
I'm not sure if the new logic is 100% the same, but I guarantee the original author also had no clue what their code was calculating either. In any case, it tests just fine.
I'm not sure if the new logic is 100% the same, but I guarantee the original author also had no clue what their code was calculating either. In any case, it tests just fine.