Alex Harrison
alex-for-real.bsky.social
Alex Harrison
@alex-for-real.bsky.social
Impl detail: I reserve the zero offset for the nil buffer which will bind a buffer of nil values to that slot. So I can simply leave the gpu buffer offsets as zero if they aren't passed in from the model descriptor.
December 3, 2025 at 9:45 PM
This makes it easy for a model/skeleton/etc. to live for a scene, a frame, an entity's lifetime, etc.

Allocations on both the CPU side and GPU side will be cleaned up quickly and automatically. No need for explicit and fine-grained destructors from the user. Lifetimes are very simple to manage.
December 3, 2025 at 9:42 PM
yes, but it's from your 20s until you die
October 3, 2025 at 3:13 AM
Yeah go for it! But I think you should make it in pure html and css first before you get lost in the frontend jungle.
May 30, 2025 at 2:25 AM