Alexey Gulev
agulev.com
Alexey Gulev
@agulev.com
@defold.com game engine dev.
https://refold.io game dev.
https://potatojam.com co-founder

Mastodon: https://mastodon.gamedev.place/@agulev
Twitter: https://x.com/AGulev

Opinions expressed are solely my own.
#gamedev
Reposted by Alexey Gulev
Editor Scripts and UIs are here to enable developers to create custom workflows tailored for their projects.

Here's an example of an automated creation of model files with materials and textures in batch from multiple GLTF files by @paweljarosz.bsky.social importing @kaylousberg.bsky.social assets:
I updated my Editor Scripts and UI collection, so now you can make in batch multiple Model or Sound components in Defold easily!

forum.defold.com/t/pawels-edi...

#indiedev #gamedev #madewithdefold #scripting #ui #editor #opensource
November 14, 2025 at 3:04 PM
Reposted by Alexey Gulev
The author of the horror scene with BRDF rendering pipeline, clustered lighting and many other interesting visual effects like glass materials released the updated project source now!

Check it out on your own:
github.com/martianovdev...

#horrorgame #madewithdefold #gamedev #indiedev #rendering
November 13, 2025 at 10:37 AM
Reposted by Alexey Gulev
A procedurally generated cave with destructible terrain — created in #Defold by Morgerion

#gamedev #indiedev #procgen
October 8, 2025 at 11:50 AM
Reposted by Alexey Gulev
It's always inspiring to see what the #defold community creates. Here's a horror game scene featuring real-time lighting and clustered rendering:

#horrorgame #indiedev #gamedev #madewithdefold
September 16, 2025 at 12:03 PM
Reposted by Alexey Gulev
In 2024, games built with Defold on @poki.com generated €3 million in revenue and an incredible 600+ million plays! 🎮✨

We’re proud of these milestones and thrilled to have Poki as a partner, actively sponsoring the continued development of Defold for the web.

#gameengine #html5games #gamedev
August 13, 2025 at 3:39 PM
Reposted by Alexey Gulev
We’re excited to announce that Photon Realtime is available in Defold!

Photon Realtime + Defold gives you the tools you need to build scalable, lightning-fast, and reliable multiplayer games.

#gameengine #gamedev #indiedev #multiplayergaming

defold.com/assets/photo...
Photon Realtime
Photon Realtime offers powerful tools for creating multiplayer games and advanced networked experiences.
defold.com
August 13, 2025 at 1:13 PM
Reposted by Alexey Gulev
Check out the developer interview with Rustam Bayrkhanov from HG Point on our blog. Learn about the journey of HG Point, why they are using Defold and how they are releasing great games such as 'Piece of Cake: Merge & Bake' on the web!

defold.com/2025/06/18/I...

#html5games #gameengine #gamedev
Innovation is expensive and painful. Start with copying a decent bike.
Piece of Cake Merge & Bake is one of the most successful games in the Merge 2 genre. Joined by our friends from Playgama, we talked with Rustam Batyrkhanov, founder of HG Point - the great minds behin...
defold.com
June 19, 2025 at 1:09 PM
Some tips and tricks for those who want to contribute to the Defold Editor using Clojure but don’t know where to start (see link in comments):

#defold #clojure
June 15, 2025 at 1:25 PM
Reposted by Alexey Gulev
SuperWeird is the codename for our next management/automation/tower-defense #indiegame!

More news upcoming (follow us!)

Pigs in glasses guaranteed 🐷🕶️ #gamedev #screenshotsaturday
May 17, 2025 at 4:16 PM
Reposted by Alexey Gulev
An extra special video edition of our developer diaries, in which we're talking about our first steps in making our next game (codenamed SuperWEIRD):

youtu.be/1393T_SQo58?...

It's a co-op store automation, tower defense game. With pigs in glasses.🕶️🐷 #indiegame #followfriday
SUPERWEIRD - A New Game From the Makers of while True: learn()
YouTube video by Ludenio
youtu.be
May 23, 2025 at 3:21 PM
Reposted by Alexey Gulev
We are looking for an experienced C/C++ developer to join our team and help build new and exciting features in software used by game developers across the world.

Learn more and apply:

www.refold.io/jobs/game-en...

#gameengine #gamedev #madewithdefold
www.refold.io
May 1, 2025 at 6:23 AM
Reposted by Alexey Gulev
Defold 1.10.0 has been released! 🥳

And it's another huge release with many features, so here is only a highlight of few of them, check out more here:

forum.defold.com/t/defold-1-1...

#Defold #MadeWithDefold #gamedev #indiedev #solodev #games #indiegames #gameengine
April 15, 2025 at 6:21 AM
Reposted by Alexey Gulev
Our Steam page is up for Once Upon a Galaxy! Please WISHLIST on Steam and spread the word about our drafting autobattler :)

store.steampowered.com/app/3062740/...

(wishlisting Steam games is a great way to support your favorite #indiedev, more wishlists = more visibility in the algorithms)
Once Upon a Galaxy on Steam
ONCE UPON A GALAXY is an easy to learn Card Battler with incredible strategic depth and near infinite fun! Which of your favorite characters from myth and fairy tale will you choose? Our indie team of...
store.steampowered.com
March 28, 2025 at 5:34 PM
Reposted by Alexey Gulev
Did you know that web games are back in style again? Get in on the action and launch your next Defold game on @poki.com and reach 90M active players.

defold.com/assets/poki/

#indiedev #gameengine #gamedev #html5gamedev #html5 #gdc2025
Poki SDK
Poki SDK native extension for Defold game engine
defold.com
March 14, 2025 at 1:15 PM
Reposted by Alexey Gulev
It's full steam ahead on our road to GDC! Launch your Defold game on @steampowered.com using our battle tested and easy to use Steamworks SDK integration for Defold. Learn more:

defold.com/assets/steam...

#indiedev #gameengine #gamedev #gdc2025
Steamworks
Steamworks SDK provides a range of features which are designed to help ship your application or game on Steam in an efficient manner.
defold.com
March 13, 2025 at 6:39 PM
I'll be at GDC this year!

If you have questions about Defold or want to talk about web or mobile games, you can find me at the
@poki.com booth or just ping me!
March 13, 2025 at 9:20 AM
Reposted by Alexey Gulev
Next post in our road to GDC series - Monetize your mobile game across ad formats in a few simple steps using the IronSource Defold integration. Learn more:

defold.com/assets/irons...

#monetization #gameengine #gamedev #gdc2025
IronSource Official
Defold native extension which provides access to IronSource mediation on Android and iOS.
defold.com
March 8, 2025 at 11:03 AM
Reposted by Alexey Gulev
We have finally released the Defold 2024 Showreel with some of the great games released in 2024.

www.youtube.com/watch?v=2ZxU...
Defold showreel 2024
YouTube video by Defold
www.youtube.com
March 5, 2025 at 8:30 AM
Reposted by Alexey Gulev
Two years ago yesterday, McPixel 3 was released!

Today you can play McPixel 3 on PC, Mac, Linux, PS4, PS5, Xbox One, Xbox Series, Nintendo Switch, iOS, Android, Raspberry Pi, Windows 95, Windows 3.51, MS-DOS, FreeBSD, Haiku OS and browser!

It's also free on game pass! Check it out if you havent!
McPixel 3 on Steam
McPixel 3 is a mind-blowing save-the-day adventure that sees the titular wanna-be hero avert one disaster after another at every turn using unconventional yet entertaining methods of mayhem.
store.steampowered.com
November 15, 2024 at 1:52 PM
It’s been five years since our hobby studio, PotatoJam, started working with @poki.com, and it’s been an absolutely amazing partnership—I wouldn’t even want to compare it to anything else.

Huge thanks to you guys! 🎉
February 19, 2025 at 9:01 AM
I've just watched the "Hammock Driven Development" talk by Rich Hickey.
How come I hadn't seen it before?
I've been thinking about this topic a lot lately, and here I found a talk that formalizes and explains it perfectly.
www.youtube.com/watch?v=f84n...
Hammock Driven Development - Rich Hickey
YouTube video by ClojureTV
www.youtube.com
January 4, 2025 at 4:35 PM
Reposted by Alexey Gulev
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
Reposted by Alexey Gulev
Hello fellow game developers and Twitter leavers. We're Poki, the best place on web to play free games! We'll post all things web games, web tech, best practises and be very normal human beings. Come say hi:) #LongLiveTheWeb
#HTML5
a man 's face is visible through a hole in the screen .
ALT: a man 's face is visible through a hole in the screen .
media.tenor.com
November 22, 2024 at 12:41 PM
Reposted by Alexey Gulev
If you want to learn about Mesh Shaders and understand where they can be used, and already are used, check out my talk from #dd2024: youtu.be/3EMdMD1PsgY?...
Radosław Paszkowski - Mesh Shaders - The Future of Rendering
YouTube video by Digital Dragons
youtu.be
October 10, 2024 at 11:37 AM
Reposted by Alexey Gulev
Here are the slides from my math talk at Virginia Tech last week. They are very similar to my other recent talks about geometric algebra. There are 140+ slides here, but I obviously didn't get through all of them in one hour.
terathon.com/vtmath_lengy...
November 12, 2024 at 7:04 PM