He/Him, ENG/SPA OK.
Amo a mi esposa, @schalaasha.bsky.social
Where the hell is Barry
I think this game was more interesting than the first. Not everyone was my cup of tea but it's nice to see that it was really creative. Really involved everything including the kitchen sink which... worked? I think? It was fun.
Where the hell is Barry
Where the hell is Barry
I think this game was more interesting than the first. Not everyone was my cup of tea but it's nice to see that it was really creative. Really involved everything including the kitchen sink which... worked? I think? It was fun.
Where the hell is Barry
Enjoyed this SO much more than the first game. Much prefer the more grounded, overall serious presentation of AW's quirky aesthetic, with Saga's competency being a great contrast to Alan's fuckups. Love the mixed media. Still missed Barry.
I'll show you the herald of darkness ♪~
Enjoyed this SO much more than the first game. Much prefer the more grounded, overall serious presentation of AW's quirky aesthetic, with Saga's competency being a great contrast to Alan's fuckups. Love the mixed media. Still missed Barry.
I'll show you the herald of darkness ♪~
Enjoyed this SO much more than the first game. Much prefer the more grounded, overall serious presentation of AW's quirky aesthetic, with Saga's competency being a great contrast to Alan's fuckups. Love the mixed media. Still missed Barry.
I'll show you the herald of darkness ♪~
Enjoyed this SO much more than the first game. Much prefer the more grounded, overall serious presentation of AW's quirky aesthetic, with Saga's competency being a great contrast to Alan's fuckups. Love the mixed media. Still missed Barry.
I'll show you the herald of darkness ♪~
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
I think this game took a tiny bit longer than I wanted to cook, but upon reflection, it needed that time to cook so you can understand why it's really cool to look at the pages you may have missed at the end. Fake internet is cooler than modern internet.
The Squisherz theme 😍
I think this game took a tiny bit longer than I wanted to cook, but upon reflection, it needed that time to cook so you can understand why it's really cool to look at the pages you may have missed at the end. Fake internet is cooler than modern internet.
The Squisherz theme 😍
I hate saying this but this overstays its welcome. It has a great art direction and music. Even after 4 playthrus, the game felt like it needed better resolution. R07's writing style feels better in a VN since it has more wiggle-room to change. Encounter design + combat kinda suck.
I hate saying this but this overstays its welcome. It has a great art direction and music. Even after 4 playthrus, the game felt like it needed better resolution. R07's writing style feels better in a VN since it has more wiggle-room to change. Encounter design + combat kinda suck.
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
Shame about how that collection went about 🫠
Shame about how that collection went about 🫠
There was one other fantasy game whose main theme got used as a ddr song that never got released stateside thats always been my white konami whale too
There was one other fantasy game whose main theme got used as a ddr song that never got released stateside thats always been my white konami whale too
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.