He/Him, ENG/SPA OK.
Amo a mi esposa, @schalaasha.bsky.social
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
I really wanted to like this. A visual/audio delight that's plagued by game design choices too baffling to ignore, on top of there being too many mediocre combat segments with the same handful of repeated enemy types. Getting to NG++ to "finish" the story felt like a waste of time.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
Finally got around to this overlooked keita takashi joint, enjoyed how much it feels like a long overdue sequel to Noby Noby Boy (eating and pooping included) tho does also feel like there were one too many conflicting ideas for what to DO with the concept.
What a strange game.
I think this game took a tiny bit longer than I wanted to cook, but upon reflection, it needed that time to cook so you can understand why it's really cool to look at the pages you may have missed at the end. Fake internet is cooler than modern internet.
The Squisherz theme 😍
I think this game took a tiny bit longer than I wanted to cook, but upon reflection, it needed that time to cook so you can understand why it's really cool to look at the pages you may have missed at the end. Fake internet is cooler than modern internet.
The Squisherz theme 😍
I hate saying this but this overstays its welcome. It has a great art direction and music. Even after 4 playthrus, the game felt like it needed better resolution. R07's writing style feels better in a VN since it has more wiggle-room to change. Encounter design + combat kinda suck.
I hate saying this but this overstays its welcome. It has a great art direction and music. Even after 4 playthrus, the game felt like it needed better resolution. R07's writing style feels better in a VN since it has more wiggle-room to change. Encounter design + combat kinda suck.
can't wait for cozy domestic violence simulator or cozy kkk simulator
can't wait for cozy domestic violence simulator or cozy kkk simulator
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.
Successfully achieved the mission goal of being more Ghost of Tsushima, a game I adored a lot, but also to its own detriment since it leaves Yotei a bit lacking in self-identity. Visually stunning and aesthetically pleasing either way! Lethal mode is just as fun as ever.
I dig the blend of linear 2d levels and The Messenger-style combat, but prob not enough to see me complete all of the secret missions and what I assume is a "true" ending. Feels very much like a score attack/perfect run kinda game.
I dig the blend of linear 2d levels and The Messenger-style combat, but prob not enough to see me complete all of the secret missions and what I assume is a "true" ending. Feels very much like a score attack/perfect run kinda game.
An improvement over the first game by every measurable metric and one of the best looking games this generation on a technical level.
The last 4 chapters are the most Hideo Kojima writing that Hideo Kojima has ever Hideo Kojima'd (wouldn't have it any other way).
An improvement over the first game by every measurable metric and one of the best looking games this generation on a technical level.
The last 4 chapters are the most Hideo Kojima writing that Hideo Kojima has ever Hideo Kojima'd (wouldn't have it any other way).
NOW 20% OFF on all platforms!
🏅Japan Game Award - Excellence Award Celebration! Unravel the eerie hype that roams the game!
#Indie #JGA2025
NOW 20% OFF on all platforms!
🏅Japan Game Award - Excellence Award Celebration! Unravel the eerie hype that roams the game!
#Indie #JGA2025
Team Ladybug's (Touhou Luna Nights, Deedlit in Wonder Labyrinth) latest! If you've played their catalog this one will feel very familiar, though it has unique quirks to stand on its own. Greatly enjoyed both the stellar 2D art and the fast travel map warping of all things.
Team Ladybug's (Touhou Luna Nights, Deedlit in Wonder Labyrinth) latest! If you've played their catalog this one will feel very familiar, though it has unique quirks to stand on its own. Greatly enjoyed both the stellar 2D art and the fast travel map warping of all things.
Very cute, short RPG that speedruns the plot of Monster's Inc. but in video game form. Glad that it doesn't overstay its welcome.
Very cute, short RPG that speedruns the plot of Monster's Inc. but in video game form. Glad that it doesn't overstay its welcome.
🏆Excellence Award🏆
at Japan Game Awards 2025!
Celebrate with 20% OFF on PlayStation 5!
Check it out and unravel the mystery behind the hype!
Link: https://store.playstation.com/en-us/concept/10010358
#Playstation #JGA2025 #MysteryAdventure
You can argue whether or not that's fair or if they are salvagable, but in our bullshit capitalism, that sorta doesn't matter, so they're toast.
You can argue whether or not that's fair or if they are salvagable, but in our bullshit capitalism, that sorta doesn't matter, so they're toast.
The leveraged buyout will be financed by a staggering $20 billion of debt, which likely means some *aggressive* cost cutting is ahead for EA in the coming months and years.
www.businesswire.com/news/home/20...
just plain better movement options, better paced and hardly any "i charge from one end of the screen to the other, that's my whole gimmick!".
just plain better movement options, better paced and hardly any "i charge from one end of the screen to the other, that's my whole gimmick!".