Wumpf
wumpf.bsky.social
Wumpf
@wumpf.bsky.social
Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3

Previously game engine dev @ Unity & Havok
Bug of the day 🍿
initializing a MacOS native `NSImage` from png data may crash your application (via SIGBUS) if you happen to have a libpng.dylib on your machine that it doesn't like.
June 17, 2025 at 1:43 PM
Quick and dirty sphere sampling test. Very happy how quick this is to hack in Python (and @rerun.io , okay I'm obviously biased)
github.com/Wumpf/terrai...

Plan is to use this for computing Spherical Harmonics from sky for my pet project :)
March 9, 2025 at 11:12 AM
I finally ran more than 10km for the first time today \o/

Apparently, key to success it to run off in a random direction and have no idea where you're going. I'm sure there's a deeper life lesson in this somewhere 😁
March 5, 2025 at 5:18 PM
Reposted by Wumpf
✨ We're looking to extend our team with a Senior Rust Engineer ✨

Do you want to leave a lasting mark on the open source ecosystem by building awesome tools for other developers?

Apply here: apply.workable.com/j/12939AB951

#conda #pixi #rustjobs
Senior Open-source Rust engineer (Remote) - prefix.dev GmbH
We’re looking for a Senior Software Engineer to join our tight-knit team with a mission to work on our impactful open source developer tools. We are building a revolutionary package manager - pixi - and a huge ecosystem around it from package hosting t...
apply.workable.com
February 25, 2025 at 4:07 PM
Just a miiiiiinor detour into my efforts of implementing Hillaire's "Scalable and Production Ready Sky and Atmosphere" in my pet project: WebGPU compliant dual-source-blending for #wgpu

github.com/gfx-rs/wgpu/...

After many years of being active in wgpu that's somehow my first Naga contribution :3
[wgsl-in, wgsl-out, glsl-in] WebGPU compliant dual source blending feature by Wumpf · Pull Request #7146 · gfx-rs/wgpu
Connections Fixes Converge dual-source blending with the WebGPU standard #6402 Description Makes the dual source implementation in wgpu WebGPU spec compliant. This means changing the wgsl syntax ...
github.com
February 15, 2025 at 1:44 PM
Lotsa great stuff landed again in the #wgpu release earlier this week :)
github.com/gfx-rs/wgpu/...

wgpu-profiler (crates.io/crates/wgpu-...) and my minifb interop example (github.com/Wumpf/minifb...) are now updated as well to wgpu 24 🎉
Release v24.0.0 · gfx-rs/wgpu
Major changes Refactored Dispatch Between wgpu-core and webgpu The crate wgpu has two different "backends", one which targets webgpu in the browser, one which targets wgpu_core on native platforms ...
github.com
January 19, 2025 at 8:50 AM
I'm soooo proud of past-self right now 😍: digging up some micro controller project for the first time in 2.5 years (oh. times flies :/) and found that I actually documented what I did there, making it quite easy to get started again 🤯
(github.com/Wumpf/indoor...)
January 6, 2025 at 4:12 PM
This release we tried something new and put explainer videos into the release notes

Whatcouldpossiblygowrong releasing a week before the holidays 😅

github.com/rerun-io/rer...
December 18, 2024 at 5:13 PM
Reposted by Wumpf
We implemented undo in @rerun.io by storing the viewer state in the same type of in-memory database we use for the recorded data. Have a look (sound on!)
December 2, 2024 at 3:51 PM
Reposted by Wumpf
World grid for our 3D views is coming along nicely!
November 28, 2024 at 11:16 AM
Reposted by Wumpf
Once a quarter, we get the entire Rerun team together.

We spent a cold week in Stockholm planning our 2025. Our remote model gives us access to an incredible global talent pool, but these in-person meetups are the secret ingredient that helps us align, solve problems, and load up on energy!
November 22, 2024 at 3:25 PM
At work we recently released 0.20 of our multimodal visualization tool.
Had limited involvement into the new map view but ended up spicing up the example featured in the video which was a lot of fun. Really drove home to me what those modes in multimodal are all about 🙃
github.com/rerun-io/rer...
Release 0.20.0 - Map view & native H.264 video support · rerun-io/rerun
Rerun is an easy-to-use visualization toolbox for multimodal and temporal data. Try it live at https://rerun.io/viewer. Python: pip install rerun-sdk Rust: cargo add rerun and cargo install rerun-...
github.com
November 17, 2024 at 9:19 AM
Reposted by Wumpf
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 6:34 PM
Looks like this place is waking up. Let's give it a go!

Hi! I'm Andreas! I'm a developer at #rerun (rerun.io) and a co-maintainer of #wgpu, an open source graphics library.

I love building software! If there's any red thread to it than that it's usually for other engineers 😄
Rerun
Multimodal log handling and visualization for spatial and embodied AI. Managed infrastructure to ingest, store, analyze, and stream data at scale with built-in visual debugging. Fast, flexible, and ea...
rerun.io
October 21, 2024 at 8:03 AM