graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
extremelearning.com.au/how-to-evenl...
Feels like magic! Third column in the picture below:
extremelearning.com.au/how-to-evenl...
Feels like magic! Third column in the picture below:
Not 100% sure the SH is all correct, but quick checks looked promising. Best I add some debug options to the ui so I can easier compare "real-sky" with "SH sky"
Also, really need some shadow casting and anti-aliasing 😊
Not 100% sure the SH is all correct, but quick checks looked promising. Best I add some debug options to the ui so I can easier compare "real-sky" with "SH sky"
Also, really need some shadow casting and anti-aliasing 😊
Sky and Atmosphere Rendering Technique". Plus some place-holder heightmap
Sky and Atmosphere Rendering Technique". Plus some place-holder heightmap
Unless Grace answers here directly you could always try attaching RenderDoc to find out how it was done :)
Unless Grace answers here directly you could always try attaching RenderDoc to find out how it was done :)