graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
extremelearning.com.au/how-to-evenl...
Feels like magic! Third column in the picture below:
extremelearning.com.au/how-to-evenl...
Feels like magic! Third column in the picture below:
Not 100% sure the SH is all correct, but quick checks looked promising. Best I add some debug options to the ui so I can easier compare "real-sky" with "SH sky"
Also, really need some shadow casting and anti-aliasing 😊
Not 100% sure the SH is all correct, but quick checks looked promising. Best I add some debug options to the ui so I can easier compare "real-sky" with "SH sky"
Also, really need some shadow casting and anti-aliasing 😊
Sky and Atmosphere Rendering Technique". Plus some place-holder heightmap
Sky and Atmosphere Rendering Technique". Plus some place-holder heightmap
github.com/Wumpf/terrai...
Plan is to use this for computing Spherical Harmonics from sky for my pet project :)
github.com/Wumpf/terrai...
Plan is to use this for computing Spherical Harmonics from sky for my pet project :)