Lead: pointnine.com
With: costanoa.vc, Sunflower Capital,
@seedcamp.com
Angels including: @rauchg.blue, Eric Jang, Oliver Cameron, @wesmckinney.com , Nicolas Dessaigne, Arnav Bimbhet
Thesis: rerun.io/blog/physica...
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
www.svtplay.se/video/KnDgQ9...
www.svtplay.se/video/KnDgQ9...
This is a big egui release, with several exciting new features!
* Atoms are new layout primitives in egui, for text and images
* Popups, tooltips and menus have undergone a complete rewrite
* Much improved SVG support
* Crisper graphics (especially text!)
🧵
This is a big egui release, with several exciting new features!
* Atoms are new layout primitives in egui, for text and images
* Popups, tooltips and menus have undergone a complete rewrite
* Much improved SVG support
* Crisper graphics (especially text!)
🧵
(more can be found at github.com/rerun-io/ope...)
(more can be found at github.com/rerun-io/ope...)
Cargo.lock linguist-generated=false
This makes the diff of Cargo.lock show up in GitHub PRs
Cargo.lock linguist-generated=false
This makes the diff of Cargo.lock show up in GitHub PRs
github.com/emilk/egui/p...
github.com/emilk/egui/p...
Lead: pointnine.com
With: costanoa.vc, Sunflower Capital,
@seedcamp.com
Angels including: @rauchg.blue, Eric Jang, Oliver Cameron, @wesmckinney.com , Nicolas Dessaigne, Arnav Bimbhet
Thesis: rerun.io/blog/physica...
github.com/gfx-rs/wgpu/...
After many years of being active in wgpu that's somehow my first Naga contribution :3
github.com/gfx-rs/wgpu/...
After many years of being active in wgpu that's somehow my first Naga contribution :3
Of course, the hardest part was producing that video at the end... 😬
The release brings long-requested entity filtering for finding data faster in the Viewer, significantly simplified APIs for partial & columnar updates, and many other enhancements.
vimeo.com/1054160833
Of course, the hardest part was producing that video at the end... 😬
The release brings long-requested entity filtering for finding data faster in the Viewer, significantly simplified APIs for partial & columnar updates, and many other enhancements.
vimeo.com/1054160833
The release brings long-requested entity filtering for finding data faster in the Viewer, significantly simplified APIs for partial & columnar updates, and many other enhancements.
vimeo.com/1054160833
This adds `egui::Scene`: a pannable, zoomable container for other UI elements.
This release also makes frames and corner radius more in line with how CSS and Figma works.
We’ve also improved the crispness of the rendering, and a lot more!
This adds `egui::Scene`: a pannable, zoomable container for other UI elements.
This release also makes frames and corner radius more in line with how CSS and Figma works.
We’ve also improved the crispness of the rendering, and a lot more!
This adds `egui::Scene`: a pannable, zoomable container for other UI elements.
This release also makes frames and corner radius more in line with how CSS and Figma works.
We’ve also improved the crispness of the rendering, and a lot more!
I will definitely be going to RustWeek, in NL, in May, for both the All-Hands, and the conference. I hope to see a lot of Rust folks (inside and outside the project) there!
rustweek.org
I will definitely be going to RustWeek, in NL, in May, for both the All-Hands, and the conference. I hope to see a lot of Rust folks (inside and outside the project) there!
rustweek.org
Great - instead of ignoring the advice of scientists we can ignore the advice of AI!
Great - instead of ignoring the advice of scientists we can ignore the advice of AI!
From a technical perspective, it’s probably our most ambitious project yet. We’re about 800 PRs deep!