https://github.com/vladbat00
Non-gamedev stuff (mostly in Ukrainian): @vladbat02.bsky.social
So how do we find a slightly worse path and why would we want to do that?🧵
So how do we find a slightly worse path and why would we want to do that?🧵
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
So it takes this much code and a week of time, and I still haven't got anything to show off yet. So here's my cat instead, she knows how to chill while also waiting
So it takes this much code and a week of time, and I still haven't got anything to show off yet. So here's my cat instead, she knows how to chill while also waiting
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Now it's time submit myself to my new Megabonk addiction 🙃
Now it's time submit myself to my new Megabonk addiction 🙃
This is an early prototype, but I'd like to invite people for some playtesting (see below)
This is an early prototype, but I'd like to invite people for some playtesting (see below)
quaternions are hard
quaternions are hard
A few days ago, I was implementing the A* algorithm for my minesweeper game. I can implement the Dijkstra's one from memory, but for A*, I just roughly remember
A few days ago, I was implementing the A* algorithm for my minesweeper game. I can implement the Dijkstra's one from memory, but for A*, I just roughly remember
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
I hope to playtest it next month after finishing layout gen, abilities and ui
I hope to playtest it next month after finishing layout gen, abilities and ui
vladbat00.github.io/blog/000-spa...
#rustlang #gamedev
vladbat00.github.io/blog/000-spa...
#rustlang #gamedev