https://github.com/vladbat00
Non-gamedev stuff (mostly in Ukrainian): @vladbat02.bsky.social
Here's a visualised iterated process:
Here's a visualised iterated process:
So how do we find a slightly worse path and why would we want to do that?🧵
So how do we find a slightly worse path and why would we want to do that?🧵
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
It showcases both "open-world" wandering around and the duel mode, which I've been developing for the last couple of months.
If you want to try it out, see below! 1/2
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
Testing in on a fractal clock example from @ernerfeldt.bsky.social's egui
This is an early prototype, but I'd like to invite people for some playtesting (see below)
This is an early prototype, but I'd like to invite people for some playtesting (see below)
quaternions are hard
quaternions are hard
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
Works great to avoid getting distracted (since I'm being watched 👀), had some really good progress today!
Now, this is how duel arena generation looks like (yet to sort out the bug with SW and NE directions).
I hope to playtest it next month after finishing layout gen, abilities and ui
I hope to playtest it next month after finishing layout gen, abilities and ui