VVizard
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vvizarddev.bsky.social
VVizard
@vvizarddev.bsky.social
Game Developer 🇦🇷

Currently Developing: [PROTOTYPING STAGE]

Learning Project: A short and simple bossrush game test

#gamedev
https://linktr.ee/VVizard
SHAAAAAAAAAAAAAAAAAAAAAW
#hollowknight #silksong
September 3, 2025 at 2:18 PM
Reposted by VVizard
Testing some camera effects. We want to give that eerie sensation that something is not good.

#Godot #GodotEngine #MadeWithGodot #BackRooms #Suspense #Horror #Gaming #GameDev #IndieDev #GameDev #IndieGameDev #GameDevelopment
February 14, 2025 at 2:24 AM
Reposted by VVizard
Welcome to the duckrooms

#Godot #GameDev #IndieDev
February 13, 2025 at 4:23 AM
Reposted by VVizard
Our awesome programmer is developing a custom map generator tool!

What do you think?

#Godot #GodotEngine #MadeWithGodot #Gaming #GameDev #IndieDev #GameDev #IndieGameDev #GameDevelopment
February 13, 2025 at 4:35 AM
Reposted by VVizard
Wake up.
Kiss my girlfriend.
Smile to the sun.
Prepare a coffee.
Sip it.
Turn on Unity.
Peak into the abyss.

Making games is fun...
Making games is fun...
Making games is fun... 💀
January 29, 2025 at 12:52 PM
So, this last few weeks have been slow, but I was able to do some tinkering and showcase the FIRST TEST of a custom enemy!
Still, the animations, model and behaviour is a prototype

Happy 2025!
#GodotEngine #gamedev #indiedev #madewithgodot
#ScreenshotSaturday
January 11, 2025 at 7:14 PM
Reposted by VVizard
banger tweets who wrote these
also i was looking up my old posts about genAI on shitter and found this lol
January 3, 2025 at 10:43 PM
This last week has been a lot, but I still had some time to prototype some attack animations for my first ever bossfight! this is a blockout of an attack idea!
Happy end of year everyone!
#GodotEngine #gamedev #indiedev #madewithgodot
December 28, 2024 at 10:36 PM
What's this? My first #ScreenshotSaturday post?!?!?
I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo).

#GodotEngine #gamedev #indiedev #madewithgodot
December 21, 2024 at 6:47 PM
Started working on research on how to do enemy AI... and lets gooooo, first version of an intelligent enemy, well, at least more intelligent than the other ones
#GodotEngine #gamedev #indiedev #madewithgodot
December 20, 2024 at 10:45 PM
Haven't posted in a while, but I'm still developing this project, questioning my decisions when I started messing around with engine framerate interpolation and animation blending... but look, cool VFX!
December 10, 2024 at 11:10 AM
Reposted by VVizard
If you're not a #gamedev, it might be hard to believe yhat this is one of the most important and iconic characters in modern gaming.
November 19, 2024 at 12:21 PM
Today after some retiming of animations, I tried a first spline iteration and opened the @godotengine.org project for the first time for integrating... all my import tools didn't work and I still don't fully like the attack animation, but here it is working in engine.
November 7, 2024 at 1:58 PM
So far, the thing I like the most about this app is that I posted some stuff and I don't have a billion new bots following me
November 3, 2024 at 12:01 AM
Been putting some more hours into this walk cycle...
This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult.
November 2, 2024 at 9:25 PM
Showing weight in a animation is so fricking hard oh my god
October 30, 2024 at 8:24 PM
My first post in here!
Wanted to share my first basic animation blockout for my character walk cycle!
October 30, 2024 at 3:11 PM