VVizard
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vvizarddev.bsky.social
VVizard
@vvizarddev.bsky.social
Game Developer 🇦🇷

Currently Developing: [PROTOTYPING STAGE]

Learning Project: A short and simple bossrush game test

#gamedev
https://linktr.ee/VVizard
So, this last few weeks have been slow, but I was able to do some tinkering and showcase the FIRST TEST of a custom enemy!
Still, the animations, model and behaviour is a prototype

Happy 2025!
#GodotEngine #gamedev #indiedev #madewithgodot
#ScreenshotSaturday
January 11, 2025 at 7:14 PM
This last week has been a lot, but I still had some time to prototype some attack animations for my first ever bossfight! this is a blockout of an attack idea!
Happy end of year everyone!
#GodotEngine #gamedev #indiedev #madewithgodot
December 28, 2024 at 10:36 PM
What's this? My first #ScreenshotSaturday post?!?!?
I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo).

#GodotEngine #gamedev #indiedev #madewithgodot
December 21, 2024 at 6:47 PM
Started working on research on how to do enemy AI... and lets gooooo, first version of an intelligent enemy, well, at least more intelligent than the other ones
#GodotEngine #gamedev #indiedev #madewithgodot
December 20, 2024 at 10:45 PM
Haven't posted in a while, but I'm still developing this project, questioning my decisions when I started messing around with engine framerate interpolation and animation blending... but look, cool VFX!
December 10, 2024 at 11:10 AM
Today after some retiming of animations, I tried a first spline iteration and opened the @godotengine.org project for the first time for integrating... all my import tools didn't work and I still don't fully like the attack animation, but here it is working in engine.
November 7, 2024 at 1:58 PM
Been putting some more hours into this walk cycle...
This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult.
November 2, 2024 at 9:25 PM
My first post in here!
Wanted to share my first basic animation blockout for my character walk cycle!
October 30, 2024 at 3:11 PM