Currently Developing: [PROTOTYPING STAGE]
Learning Project: A short and simple bossrush game test
#gamedev
https://linktr.ee/VVizard
Still, the animations, model and behaviour is a prototype
Happy 2025!
#GodotEngine #gamedev #indiedev #madewithgodot
#ScreenshotSaturday
Still, the animations, model and behaviour is a prototype
Happy 2025!
#GodotEngine #gamedev #indiedev #madewithgodot
#ScreenshotSaturday
Happy end of year everyone!
#GodotEngine #gamedev #indiedev #madewithgodot
Happy end of year everyone!
#GodotEngine #gamedev #indiedev #madewithgodot
I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo).
#GodotEngine #gamedev #indiedev #madewithgodot
I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo).
#GodotEngine #gamedev #indiedev #madewithgodot
#GodotEngine #gamedev #indiedev #madewithgodot
#GodotEngine #gamedev #indiedev #madewithgodot
This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult.
This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult.
Wanted to share my first basic animation blockout for my character walk cycle!
Wanted to share my first basic animation blockout for my character walk cycle!