Robert Haab
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tzupi.bsky.social
Robert Haab
@tzupi.bsky.social
"Good looking tech? Yup, that's what I like."

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Some texture practice... We are having a texture optimisation pass in our project as we have some VRAM bottleneck on consoles.
I found that texture in a widget (Dramatic reenactment because of NDA). In the original ~90% of the texture was empty, and it was a big one.
December 4, 2024 at 11:13 AM
Reflecting to @techartaid.bsky.social post : bsky.app/profile/tech...
How to move timelines to the GPU.

The goal was to have an icon appearing on the screen, rotate it a little, and able to play that animation backwards but without rotation.
November 19, 2024 at 2:08 PM
Heck, here is some content:
www.artstation.com/artwork/RnDLmA
I really like that back then. I should redo it, and fix some issues...
World Curvature Shader, Robert Haab
That was a proof of concept project, inspired by one of the scene of Inception movie when Ariadne bends Paris. Disclaimer : the level is the demo map of City Park Environment Collection made by Silver...
www.artstation.com
November 18, 2024 at 7:44 PM
Reposted by Robert Haab
Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
October 31, 2024 at 4:58 PM