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We tested a lot on ultrawide, but if not, please send a feedback back!
We tested a lot on ultrawide, but if not, please send a feedback back!
UI Materials are a bit funky Time-wise, and it is not using GameTime in the Editor. We had good results with that setup in the WBP
UI Materials are a bit funky Time-wise, and it is not using GameTime in the Editor. We had good results with that setup in the WBP
For Fade I used a Lerp and OneMinus for switching the play direction.
For disabling the Rotation I just multiplied its local param with the IsActionVisible, effectively zeroing it if we are playing backwards.
For Fade I used a Lerp and OneMinus for switching the play direction.
For disabling the Rotation I just multiplied its local param with the IsActionVisible, effectively zeroing it if we are playing backwards.