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I found that texture in a widget (Dramatic reenactment because of NDA). In the original ~90% of the texture was empty, and it was a big one.
I found that texture in a widget (Dramatic reenactment because of NDA). In the original ~90% of the texture was empty, and it was a big one.
UI Materials are a bit funky Time-wise, and it is not using GameTime in the Editor. We had good results with that setup in the WBP
UI Materials are a bit funky Time-wise, and it is not using GameTime in the Editor. We had good results with that setup in the WBP
For Fade I used a Lerp and OneMinus for switching the play direction.
For disabling the Rotation I just multiplied its local param with the IsActionVisible, effectively zeroing it if we are playing backwards.
For Fade I used a Lerp and OneMinus for switching the play direction.
For disabling the Rotation I just multiplied its local param with the IsActionVisible, effectively zeroing it if we are playing backwards.
How to move timelines to the GPU.
The goal was to have an icon appearing on the screen, rotate it a little, and able to play that animation backwards but without rotation.
How to move timelines to the GPU.
The goal was to have an icon appearing on the screen, rotate it a little, and able to play that animation backwards but without rotation.