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Little bit of this, 少しそれ 01101000 01101101 01101101
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I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026.

Yet, I'm excited about #SIGGRAPHAsia 2025!
September 5, 2025 at 11:37 PM
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Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
September 29, 2025 at 1:30 PM
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Brand new paper with Roxane Cohen, Robin David (both from @quarkslab.bsky.social ) and Florian Yger on obfuscation detection in binary code doi.org/10.1007/s411... We show that carefully selected features can be leveraged by graph neural networks to outperform classical solutions.
Identifying obfuscated code through graph-based semantic analysis of binary code - Applied Network Science
Protecting sensitive program content is a critical concern in various situations, ranging from legitimate use cases to unethical contexts. Obfuscation is one of the most used techniques to ensure such a protection. Consequently, attackers must first detect and characterize obfuscation before launching any attack against it. This paper investigates the problem of function-level obfuscation detection using graph-based approaches, comparing algorithms, from classical baselines to advanced techniques like Graph Neural Networks (GNN), on different feature choices. We consider various obfuscation types and obfuscators, resulting in two complex datasets. Our findings demonstrate that GNNs need meaningful features that capture aspects of function semantics to outperform baselines. Our approach shows satisfactory results, especially in a challenging 11-class classification task and in two practical binary analysis examples. It highlights how much obfuscation and optimization are intertwined in binary code and that a better comprehension of these two principles are fundamental in order to obtain better detection results.
doi.org
September 30, 2025 at 5:03 PM
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Ever wondered how much in costs to run a conference? Here's the breakdown of 2024s conference with numbers for everything. Hopefully this helps those thinking about it and lets people know what really goes on behind the scenes www.timc.dev/posts/the-co...
How I lost £25,000 running a successful conference | Tim Condon
How much is actually costs to run a conference in 2025
www.timc.dev
June 26, 2025 at 6:23 PM
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SwiftCrossUI now supports strict concurrency, thanks to Beberka’s recent PR adding all the necessary annotations!

The main thing that held back concurrency support for so long was MainActor not working with Gtk on Linux, but I fixed that issue recently by polling the main job queue with Gtk timers.
June 27, 2025 at 11:14 PM
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A lot of you are all “send the asteroid” and then the second we hurtle closer to doomsday, you’re suddenly skittish. Fake fans.
June 22, 2025 at 12:40 AM
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RealityKit experiment #64
(code in the comments)

LowLevelMesh sphere to rectangular plane morph using Metal compute shader
June 21, 2025 at 2:17 PM
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June 21, 2025 at 2:48 PM
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Fresh out of the oven! 🍞 @jbhuang0604.bsky.social breaks down Mean Flow from Kaiming’s group in his latest video.

Video: youtu.be/swKdn-qT47Q?...
June 19, 2025 at 10:24 PM
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I already hinted at it a few times. I’m building a new development environment for macOS. The current focus is on Haskell support, but it can also do Agda & Swift. I only just started beta testing with external testers, so there are still rough edges. Interested in giving the beta a spin? Send a DM!
May 26, 2025 at 8:12 PM
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After some buffer reuse and two bug fixes, I am at 8.3x times speedup.

Also, started to use third party benchmarks to compare notes.

On VteBench, comparing MacOS Terminal, main, perf branch and Ghostty yields some amazing results, I couldn't believe my own eyes:
June 20, 2025 at 2:22 PM
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Wasn't it yesterday that 4.4 was in beta? Sure time flies but the Godot community is really amazing! 😍
#indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
godotengine.org
June 19, 2025 at 5:49 AM
Reuteurs : Apple to release XXVIcode with AI agents and AI powered-language completion for Swift 26.

Swift 26 rumored to have dynamically inserted LLM generated code for optimization and security.
June 7, 2025 at 6:01 AM
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computer tree, 1945

www.are.na/block/31799196
June 7, 2025 at 12:50 AM
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I think this is the first review on Building a Debugger! Thanks, @tedneward.bsky.social
Book Review: Building A Debugger
A review of the book.
blogs.newardassociates.com
May 24, 2025 at 2:19 PM
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🎉 SingleFile celebrates its 15th birthday... and finally has a Homepage! 🚀

👉 getsinglefile.com

A huge thank you to all the users and contributors who have supported it over the years! 🙌
SingleFile – Save Web Pages, Simply
Save an entire web page with all its resources in a single HTML file with SingleFile.
getsinglefile.com
March 21, 2025 at 1:14 AM
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April 5, 2025 at 7:04 PM
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This is not an April Fools - ServerSide.swift 2025 - the 5th edition of the conference! Details coming soon 🚀
April 1, 2025 at 4:04 PM
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Here are the Ray Tracing Presentations

Ray Tracing in Snowdrop: Scene Representation and Custom BVH

media.gdcvault.com/gdc2024/Slid...

Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles

media.gdcvault.com/gdc2024/Slid...
April 1, 2025 at 11:11 AM
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Let's learn programming!

godbolt.org/z/Mc9qqPann
January 10, 2025 at 5:39 AM
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Hey friends! For those in and around London, we're planning a small @hpc.social get together the evening of Saturday the 18th of January! location TBD!

#HPC
January 9, 2025 at 5:06 PM
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And our second speaker we are announcing is… 🥁🥁🥁

THEEEE @mattheaney23.bsky.social 🙌

Matt will be delivering content on the underrated potential of App Clips! Are you excited for this? Because we are! 🥳

Also… reveal of speaker #1 tomorrow 👀
January 9, 2025 at 3:42 PM
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The 2024 Godot showreel is finally out 🎥

Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.

#GodotEngine #godot

www.youtube.com/watch?v=n1Lo...
Godot Engine – 2024 Showreel
YouTube video by Godot Engine
www.youtube.com
December 14, 2024 at 3:16 PM
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🎙️ Episode 6: ƑẍɄʑʑ҉⟆Ƒu𝔷𝔷⧫ᶳΩ𝓕𝕦𝘇𝘇֍⧩
tlbh.it/006_fuzz.html
TLB hit 💥 Episode 6: ƑẍɄʑʑ҉⟆Ƒu𝔷𝔷⧫ᶳΩ𝓕𝕦𝘇𝘇֍⧩ Podcast Notes
tlbh.it
December 15, 2024 at 1:47 AM