Yet, I'm excited about #SIGGRAPHAsia 2025!
Yet, I'm excited about #SIGGRAPHAsia 2025!
The main thing that held back concurrency support for so long was MainActor not working with Gtk on Linux, but I fixed that issue recently by polling the main job queue with Gtk timers.
The main thing that held back concurrency support for so long was MainActor not working with Gtk on Linux, but I fixed that issue recently by polling the main job queue with Gtk timers.
(code in the comments)
LowLevelMesh sphere to rectangular plane morph using Metal compute shader
(code in the comments)
LowLevelMesh sphere to rectangular plane morph using Metal compute shader
Video: youtu.be/swKdn-qT47Q?...
Video: youtu.be/swKdn-qT47Q?...
Also, started to use third party benchmarks to compare notes.
On VteBench, comparing MacOS Terminal, main, perf branch and Ghostty yields some amazing results, I couldn't believe my own eyes:
Also, started to use third party benchmarks to compare notes.
On VteBench, comparing MacOS Terminal, main, perf branch and Ghostty yields some amazing results, I couldn't believe my own eyes:
#indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
#indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine
Swift 26 rumored to have dynamically inserted LLM generated code for optimization and security.
Swift 26 rumored to have dynamically inserted LLM generated code for optimization and security.
👉 getsinglefile.com
A huge thank you to all the users and contributors who have supported it over the years! 🙌
👉 getsinglefile.com
A huge thank you to all the users and contributors who have supported it over the years! 🙌
#AppleVisionPro #IndieGame
@elkraneo.bsky.social @reality2713.bsky.social
#AppleVisionPro #IndieGame
@elkraneo.bsky.social @reality2713.bsky.social
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
media.gdcvault.com/gdc2024/Slid...
Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
media.gdcvault.com/gdc2024/Slid...
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
media.gdcvault.com/gdc2024/Slid...
Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
media.gdcvault.com/gdc2024/Slid...
#HPC
#HPC
THEEEE @mattheaney23.bsky.social 🙌
Matt will be delivering content on the underrated potential of App Clips! Are you excited for this? Because we are! 🥳
Also… reveal of speaker #1 tomorrow 👀
THEEEE @mattheaney23.bsky.social 🙌
Matt will be delivering content on the underrated potential of App Clips! Are you excited for this? Because we are! 🥳
Also… reveal of speaker #1 tomorrow 👀
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
#GodotEngine #godot
www.youtube.com/watch?v=n1Lo...
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
#GodotEngine #godot
www.youtube.com/watch?v=n1Lo...
tlbh.it/006_fuzz.html
tlbh.it/006_fuzz.html